Por si existe algun fan (junto al que suscribe), informacion extraida de la pagina oficial de l5r sobre su futuro juego de mesa.
Web:
http://www.l5r.com/products/board-game/Legend of the Five Rings invades board games with Art of War (formerly Emperor). Art of War is the first L5R board game, bringing full scale war in the Emerald Empire to life. Six Clans battle for supremacy, each attempting to control strategic locations in the Empire while crushing opposing forces. Samurai meet on the battlefield, mounted cavalry run down their enemies, mystical shugenja call on the powers of the elements, and great leaders face off in duels to the death. While your military might be strong, you must also control the courts, as a well-timed use of the Emperor’s favor can spell destruction for your mighty forces.
• Features over
100 miniatures of samurai, shugenja, cavalry, and more
• Play one of six Great Clans, each with their own strengths and weaknesses
• Deep strategy includes both the command of your troops and political machinations
• Fight for the Emerald Throne like never before
- 2-6 players
- For ages 12 and up
- 120 Minutes
Available – September 2008
Strategy
So let’s talk Strategy. Strategy Cards that is. Strategy Cards allow you to affect the game in myriad ways to bring your Clan closer to victory. Each Clan has unique Strategy Cards that can be played at various times for varying effects. Strategy Cards cost koku to draw, so you do have to give up some potential military resources for the turn to gain them.
Here is an example of some Strategy Cards being played to full effect. Assume the following:
4 players - Lion, Crane, Unicorn, and Crab.
The Lion player won the Imperial Favor for the round, thus granting him Initiative.
The Lion has just attacked a Unicorn Province adjacent to a Crab Province.
When the battle begins, players have an opportunity to play Strategy Cards. First the Lion, who has initiative chooses to play Lion’s Charge, to give all his units in the battle First Strike in an attempt to wipe out Unicorn opposition before they can retaliate.
Next, the Crane player decides that the Crab player has forces just a little too close to his border, and responds with Proposal of Peace, targeting the Lion in the Unicorn Province! The Crane choose to move the Lion forces to the adjacent Crab Province, where they will now have First Strike against the Crab forces.
Of course, the Crab doesn’t like this at all, and responds with a little Crab Diplomacy, causing the Lion to stay right where they are.
That’s just a small sample of what can happen in an Art of War battle. Check again soon for updates on the various types military units, the Imperial Favor, hostage exchanges, and more!
Desde mi punto de vista a mi me parece una "nueva version" del Shogun de MB, es decir, risk+samurais, y el añadido de las cartas-tacticas muy acorde al juego del que proviene....
Tocara esperar y ver...esperemos que no sea un Samurai&Katana
Pd: Si alguien necesita algo de explicacion sobre la ambientacion, sobre la parte de "strategy" o lo que sea, que no dude en preguntar, soy un veterano rokugani