[....]¿Donde pone eso de que son devueltos al principio del turno siguiente y sin coste?Oh Raul, sapientisimo, Ilustranos
If an army leader and his formation are completely eliminated in a field battle fought against minor power units not allied with a major power, is he captured? If so, where does he go? This rare situation can only happen at Buda (or Edinburgh if the Scots have been reinforced beyond their starting setup). Treat it as if the army leader has been eliminated in an assault on an independent key. According to Step 11 of the Assault procedure, the leader is placed in the nearest fortified space or his capital. Independents and inactive minor powers may never capture a leader.
De todos modos, el húngaro independiente no se va a reforzar, ni a mover, ni a nada...En fin,...la mala suerte, que hay que contar con ella...
2.3 Religious InfluenceThe dominant Christian denomination (Catholic or Protestant) inmany spaces changes during the game as the Reformation sweepsacross Europe. Only Ottoman home spaces (which are consideredto be either Muslim or Eastern Orthodox) are immune to such achange of religious influence.Catholic Space: All spaces on the map (other than Ottoman homespaces) start the game under Catholic religious influence. Catholicspaces are shown by either the absence of a control marker over asolid-covered space or by a control marker on its solid side.Protestant Space: Protestant spaces represent cities where the newreformed beliefs are dominant. Spaces under Protestant influenceare shown by the absence of a control marker on a Protestant homespace or by a control marker with a colored border and white center(the reverse of its solid colored side).
Count sea zones as a space when determining the shortestpath.
2.1 SpaceAll spaces in the game are either fortified or unfortified.Fortified Space: A fortified space represents a walled city (or town).A power must successfully besiege a fortified space to gain politicalcontrol of that city. Up to four friendly land units may remainwithin a fortified space to defend that city against an enemy siege.Fortified spaces also serve as winter quarters. There are three differenttypes of fortified spaces:• Key: A key is a fortified space represented by a square. Keys arethe most influential and wealthy spaces; control of a key gives apower victory points and cards. Six of the keys have a doublesquareborder (London, Paris, Valladolid, Vienna, Rome, andIstanbul); these keys are capitals. The Hapsburg power has twocapitals (Valladolid and Vienna) while the Protestant power hasnone. The other four powers each have a single capital.• Electorate: An electorate is a fortified space represented by ahexagon. There are six electorates on the map, all in Germany.Each electorate represents the home city of one of the electoralprinces who had the power to elect the Holy Roman Emperor.These spaces are the focal point of the political and religiousstruggle in Germany during the game. Electorates are not keys,but they are important spaces for the powers interested in Germanaffairs: the Hapsburgs, the Papacy, and the Protestants.• Fortress: A fortress is a fortified space represented by a circlewith eight points. Fortresses are walled towns with little economicvalue. They never grant a power additional victory points or cards.However, a fortress’s strong defenses force a power to besiegethe space to gain political control. Several event cards allow aplayer to construct a fortress on an unfortified space during thegame.Unfortified Space: A circle represents an unfortified space. Thesespaces represent cities (or towns) that could be controlled without asiege. Forces from two powers that are at war must fight a fieldbattle if they ever simultaneously occupy the same unfortified space.Home Space: Spaces with a gray fill color are independent and arenot aligned with any of the powers represented in the game. Allother spaces are a home space for a specific power, as indicated inthe table below. This
Sea ZoneThe map contains 14 sea zones, each labeled in a blue italic font.Boundaries between sea zones are shown by a broken blue line.Only naval leaders and naval units may occupy sea zones; land unitsmust always end every action in a space.