Cita de: ArtSchool en 29 de Noviembre de 2016, 15:12:19 Por si os sirve de algo, os copio lo que ayer contestaba a uno en la bgg sobre si le puede o no gustar KDM. Hice el esfuerzo de resumir las cosas que me parecen que harían que a alguien le guste el juego o que no:"If you like:- Hardcore coop survival games- A long, persistent campaign where every decision counts and may come back to haunt you- Dark and adult oriented themes- Tactical open combat vs one of the best monster's AI decks created- Settlement development/management/innovation- AAA miniatures (not that hard to assemble)- An overarching theme that affects gameplay constantly- Non-linear story with tons of outcomes/variation, and thus lot of replay value- Layers of mechanisms which seamlessly stick together to provide lots of depth while remaining accessible- An abstract hunt phase where you resolve events and make decisions while trying to find your quarry- Loads of epic moments and dramatic ones, full of tension- Great solo and cooperative gameplay- to have all the odds against you and thus feel great when you make it to live another day- 23 pounds of core game box which provides tens and even hundreds of hours of AAA gameplay alone- 1000+ cards- tens of survivor miniatures - Plenty of expandability (12 expansions out there and more coming)- "Savegame" feature that allows you to set up relatively short sessions (1.5-2h) if you can't spare more timeetc etcThen KD:M might be for you. If you:- Won't spend several hundred dollars on a single game- Don't fancy campaign-based games to be played during a number of sessions- loathe constant dice rolling (you can put the odds to your favour with good strategy more often than not)- are a hardcore eurogamer and cand stand depending on luck or chance- hate to lose characters/bad events occuring in a bad luck roll- can't stand extreme/bizarre dark and adult aesthetics (with ocasional sexually explicit theming, mostly in some expansions)- want a more traditional dungeon crawler with narrow rooms, passages and tons of minions and other foes to defeat [nota: esto ya es menos así con Nightmare Ram]. - Don't like to face a single type of opponent repeatedly (even though the monster's AI complexitiy and variability provide for plenty of variety in the monter's characteristics and behaviour).- Don't like to record stuff in your character and settlement sheets ala old school RPGs - Don't like some degree of bookeeping or fiddliness to a certain extent (i.e. aggregated mechanisms which are to be tracked simultaneously).- Don't like coop or solo gamesThen KD:M might not be for you. IMHO, KD:M is more than just a hobby boardgame. To me it is a global experience like no other boardgame that I know of can convey. It is very hard to explain, but it provides a sense of inmensity and completeness in all it's depth, while allowing for many satisfactory and disgraceful moments (=raw epicness), like no other game out there."Pues nada otro que va pa dentro
Por si os sirve de algo, os copio lo que ayer contestaba a uno en la bgg sobre si le puede o no gustar KDM. Hice el esfuerzo de resumir las cosas que me parecen que harían que a alguien le guste el juego o que no:"If you like:- Hardcore coop survival games- A long, persistent campaign where every decision counts and may come back to haunt you- Dark and adult oriented themes- Tactical open combat vs one of the best monster's AI decks created- Settlement development/management/innovation- AAA miniatures (not that hard to assemble)- An overarching theme that affects gameplay constantly- Non-linear story with tons of outcomes/variation, and thus lot of replay value- Layers of mechanisms which seamlessly stick together to provide lots of depth while remaining accessible- An abstract hunt phase where you resolve events and make decisions while trying to find your quarry- Loads of epic moments and dramatic ones, full of tension- Great solo and cooperative gameplay- to have all the odds against you and thus feel great when you make it to live another day- 23 pounds of core game box which provides tens and even hundreds of hours of AAA gameplay alone- 1000+ cards- tens of survivor miniatures - Plenty of expandability (12 expansions out there and more coming)- "Savegame" feature that allows you to set up relatively short sessions (1.5-2h) if you can't spare more timeetc etcThen KD:M might be for you. If you:- Won't spend several hundred dollars on a single game- Don't fancy campaign-based games to be played during a number of sessions- loathe constant dice rolling (you can put the odds to your favour with good strategy more often than not)- are a hardcore eurogamer and cand stand depending on luck or chance- hate to lose characters/bad events occuring in a bad luck roll- can't stand extreme/bizarre dark and adult aesthetics (with ocasional sexually explicit theming, mostly in some expansions)- want a more traditional dungeon crawler with narrow rooms, passages and tons of minions and other foes to defeat [nota: esto ya es menos así con Nightmare Ram]. - Don't like to face a single type of opponent repeatedly (even though the monster's AI complexitiy and variability provide for plenty of variety in the monter's characteristics and behaviour).- Don't like to record stuff in your character and settlement sheets ala old school RPGs - Don't like some degree of bookeeping or fiddliness to a certain extent (i.e. aggregated mechanisms which are to be tracked simultaneously).- Don't like coop or solo gamesThen KD:M might not be for you. IMHO, KD:M is more than just a hobby boardgame. To me it is a global experience like no other boardgame that I know of can convey. It is very hard to explain, but it provides a sense of inmensity and completeness in all it's depth, while allowing for many satisfactory and disgraceful moments (=raw epicness), like no other game out there."
Gracias Artschool, muy útiles los comentarios que vas haciendo. Esperar tengo en mente esperar, pero me temo que al final entro XD
Hablando del Nightmare Ram... ¿Qué sabéis de él?¿En que sentido es una expansión dungeon crawler? ¿es un sitio cerrado donde hay más enemigos aparte de la cabra como jefe final? ¿hay diferentes niveles por los que vas avanzando y explorando sus estancias/habitaciones?
lo del explorador para los que nos enfurruñamos cuando nos mata el bicho mola,eso de recoger las armas de los cadaveres...y dar datos del bicho al equipo de ataque(aunque también pueden cazarle a el los bichos y morir...jajajaja) es la caña...
Cita de: legiomortys en 30 de Noviembre de 2016, 11:04:31 lo del explorador para los que nos enfurruñamos cuando nos mata el bicho mola,eso de recoger las armas de los cadaveres...y dar datos del bicho al equipo de ataque(aunque también pueden cazarle a el los bichos y morir...jajajaja) es la caña...Tenia entendido que el equipamiento aunque te maten vuelve a tu poblado automaticamente,.excepto los recursos.que pilles en la fase de caza, no?Saludis