Luispe,With some excitement on my part I can finally present you the revised rules for Dark Darker Darker. This was a massive project, doing a complete rewrite of the original rules that failed to offer consistent information and was riddled with errors that affected gameplay.It was also an opportunity to listen to the feedback from players all over the world and tweak a few mechanics for optimal gameplay.I am very happy with the end result, which is a big step up from the previous version.Some of the mechanical changes:- Streamlined unlocking/code breaking mechanic that avoids the need pass items from survivor to survivor in order to form the code (the most "gamey" aspect of the old system). unlocking a door can now be performed by multiple survivors who together have the necessary code symbols for one AP each- Entrapment is less harsh if multiple survivors are victim: it is allowed to free trapped survivors one by one, making this aspect far less frustrating.- Unlocking a door offers 1XP for ALL the team members.An extra motivation to unlock areas in the house and offering that extra bit of XP to activate abilities.- Passing equipment or using a consumable is allowed immediately upon receiving at item that puts you over the max (if you have the AP)- A searching survivor does not need to keep one of the items found, but can pass all of them off if desired.- Survivors are allowed to use both the terminal and the second unique room function of corner rooms once per round.- The reinforcement effect of zombies is much more scary and actually forms a serious treat for the team.- The "aim" result is more powerful in combat: A single Aim icon now adds +1 range to ALL Successes in the same combat roll, rather than just to one.Anyway, I would suggest to give this new version a look.I am very confident it will guide you into very smooth and exciting trips into the darkness:http://www.boardgamegeek.com/filepage/102170/official-revise...Take care and spread the word,David
Acabo de recibir este mensaje del autorCitarLuispe,With some excitement on my part I can finally present you the revised rules for Dark Darker Darker. This was a massive project, doing a complete rewrite of the original rules that failed to offer consistent information and was riddled with errors that affected gameplay.It was also an opportunity to listen to the feedback from players all over the world and tweak a few mechanics for optimal gameplay.I am very happy with the end result, which is a big step up from the previous version.Some of the mechanical changes:- Streamlined unlocking/code breaking mechanic that avoids the need pass items from survivor to survivor in order to form the code (the most "gamey" aspect of the old system). unlocking a door can now be performed by multiple survivors who together have the necessary code symbols for one AP each- Entrapment is less harsh if multiple survivors are victim: it is allowed to free trapped survivors one by one, making this aspect far less frustrating.- Unlocking a door offers 1XP for ALL the team members.An extra motivation to unlock areas in the house and offering that extra bit of XP to activate abilities.- Passing equipment or using a consumable is allowed immediately upon receiving at item that puts you over the max (if you have the AP)- A searching survivor does not need to keep one of the items found, but can pass all of them off if desired.- Survivors are allowed to use both the terminal and the second unique room function of corner rooms once per round.- The reinforcement effect of zombies is much more scary and actually forms a serious treat for the team.- The "aim" result is more powerful in combat: A single Aim icon now adds +1 range to ALL Successes in the same combat roll, rather than just to one.Anyway, I would suggest to give this new version a look.I am very confident it will guide you into very smooth and exciting trips into the darkness:http://www.boardgamegeek.com/filepage/102170/official-revise...Take care and spread the word,David
Gracias Luispe pero cambia con respecto a las otras reglas revisadas que había o son las mismas .
Teniendo earth reborn...y esperando a que me llegue la huida de silver city...merece la pena este dark?
Que tal se porta el juego en solitario? Tenia en mente el Dawn of the zeds, pero si fuera algo similar y con más rango de jugadores..