Carcassonne: Die KornkreisePlay material: 6 new landscape tiles with "Crop Circles" Play preparations: The 6 "Crop Circles" landscape tiles are mixed in with the other tiles.Rules: The player who pulls a landscape tile with a "Crop Circle" places it on the map according to the usual rules and takes a normal turn. Subsequently, all players beginning with the player to the left of the active player, either: A. Place a follower from their supply to a landscape tile where they already have a follower of the same type determined by the "Crop Circle" feature. -OR-B. Remove a follower of the type determined by the "Crop Circle" feature and return it to their supply. Players must consider: • The active player must select A or B. • The type of follower affected is determined by the pulled tile. Crop circle: "pitchfork" - Here the farmers (on a meadow) are concerned. Crop circle: "club" - Here the thieves (on a road) are concerned. Crop circle: "shield" - Here the knights (in a city) are concerned. • If a player chooses option A, all players may place a follower on the same area in which he already has a follower of this type (farmer to farmer, thief to thief, knight to knight). • If a player does not have a follower of the determined type on the board, they perform no follower placement or removal and the player to their left proceeds as above.• The active player takes this action last then the next player takes their turn as normal.Example of (A) 1. Red places the tile with the "shield" Crop Circle and sets a follower on it. Red selects option A. Each player may place a knight (symbol = "shield") to a tile where one of their own knights already exists. 2. Green places an additional knight with the existing one. 3. Blue has no knight and can therefore not place one. 4. Red places an additional knight with the knight he placed on the last placed title. He may not place a knight on the upper quarter of the same tile as no knight stands on that city section. (He could have placed its knight on the tile two places to the left since he already has a knight on the city portion of that tile.)Example of (B) 1. Green places the tile with the "pitchfork" Crop Circle and sets a follower (a knight) on it. The city is scored; green gets 6 points and removes his knight. Subsequently, he selects option B. Each player must remove a farmer (the "pitchfork" symbol concerns the farmers). 2. Blue removes his farmer. 3. Red removes his farmer. 4. Green has no farmer and therefore removes no follower from the board.