A ver qué tengo un cacao importante. Suelo jugar a solitarios pero es mi primer lcg. He ido recopilando todo y voy a empezar ahora. Mi pregunta es. Empezando desde el Core puedo añadir cartas de otros ciclos posteriores?Yo estoy igual que tú. Jugué la campaña del Core tal cual y me gustó. Ahora quiero empezar de nuevo con todas las expansiones. Se puede hacer y crear el mazo con todo lo posterior y eso es lo interesante. Lo único que a lo mejor hay que usar una dificultad mayor si vas muy over. Espero probarlo pronto y os cuento.
Gracias de antemano.
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Es curioso, aunque es algo que se pueda hacer, buscando en la FAQ de Fantasy Flight Games indican que eso no son las reglas standard aunque está permitido ¿¿¿¿?
(1.11) Transferring Investigators to a New Campaign This section expands on the ability for investigators to transfer from a completed campaign to another campaign, as originally described in the section “The End...or Is It?” in the Night of the Zealot campaign guide.
Note: The standard rules of the game dictate that players start each campaign with a clean state (new decks and 0 experience). The following is an optional variant that is likely to affect the game’s balance. Only intrepid investigators who wish to embrace the chaos should choose this option.
When transferring one or more investigators from a completed campaign to a new campaign, players should observe the following rules:
Not all surviving investigators in the original campaign need to be transferred. It is okay to transfer some and start fresh with others.
Investigator decks remain the same. This includes all story assets and weaknesses earned in the original campaign, as well as experience gained and trauma suffered. Everything recorded in the campaign log under that investigator’s “Earned Story Assets / Weaknesses” should be transferred to the new campaign, as well.
All other notes in the Campaign Log should be wiped clean and do not transfer to the new campaign.
The chaos bag is reset. This includes all additional chaos tokens that were added to the chaos bag throughout the original campaign.
Cards and Campaign Guides are written with the assumption that investigators are not being transferred from one campaign to another. For this reason, campaigns are sometimes referred to as “the campaign.” (For example, “ for the remainder of the campaign...”) In general, when interpreting such effects, treat each campaign as being separate from one another. However, some effects should be interpreted as if each campaign played is part of one continuous uninterrupted campaign. This includes rules that dictate how an earned weakness or story asset operates, or additional rules that a specific investigator must follow. (For example, “ for the remainder of the campaign, the bearer of X weakness must only speak in French.”)