Pues eso. Este es el año de DuneSe insiste que no es un reskin de la película o una segunda edición. Es un juego nuevo.https://www.dicebreaker.com/games/dune-a-game-of-conquest-and-diplomacy/news/dune-board-game-new-edition
Los tanques tleilaxu... el banco de especia... el mapa de Arrakis... ruedas de combate... los mazos de cartas... las hojas de facción...Todo pinta a un remaquillaje... ¿pero solo aparecen cinco rondas?Una cosa es acortarlo y otra amputar casi la mitad de la duración. Con bajarle 2 rondas hubiera sido más que suficiente aunque en mi opinión no es necesario bajarlas.Sin duda, el nuevo estilo pinta muy bien aunque el clásico... Quedaré a la espectativa de ver como se cargan un juego que ha logrado sobrevivir cuarenta años...
Cita de: Javier GP en 23 de Junio de 2021, 10:09:38 Los tanques tleilaxu... el banco de especia... el mapa de Arrakis... ruedas de combate... los mazos de cartas... las hojas de facción...Todo pinta a un remaquillaje... ¿pero solo aparecen cinco rondas?Una cosa es acortarlo y otra amputar casi la mitad de la duración. Con bajarle 2 rondas hubiera sido más que suficiente aunque en mi opinión no es necesario bajarlas.Sin duda, el nuevo estilo pinta muy bien aunque el clásico... Quedaré a la espectativa de ver como se cargan un juego que ha logrado sobrevivir cuarenta años...... Y se cargan las facciones de la Cofradía de navegantes (bueeeeno... vaaaale...) y la de Bene Geserit (sacrilegio!!!!!)Esto pinta a recorte drástico...
For me, it's like 85% similar to classic Dune. Here's a sort of "review" that hopefully gives you some more details about how it plays. Bear in mind this is based on playtest experience, and it's possible things will be tweaked or changed by the time it's published.* 4 factions with slightly altered/simplified powers: Atreides, Harkonnen, and Fremen are similar to classic Dune, with tweaks; Imperium has some of the benefits of both Emperor and BG.* 5 turns - You can win by controlling 3 strongholds after turn 2, or by having the most total spice if no one wins by the end of the 5th turn. (Each stronghold you control at the end is worth 5 spice.)* Essentially basic rules (no Advanced battle), but 2 spice blows every turn.* Storm is essentially the same.* Spice is similar but the two spice blows are on one card. Worms, but no Nexuses, no alliances (unless you're playing the 2-player fixed alliance version.)* Treachery is a lot different. No bidding, everyone just draws free battle cards up to their hand limit of 4. Then each player has the option of buying random "market cards" up to a hand limit of 3 -- the market cards are all the "dirty tricks" types of things like extra movement, special battle abilities, swapping traitors, etc, that will modify other actions and cause lots of surprises. Most of this deck is totally new for this game. For me this is the biggest change in the game -- since everyone gets a free refill of battle cards every turn, you're always ready to fight, but what you get is random and no one (including Atreides) gets to see them. Since all cards are single-use only, you can't really see what cards other players have and then learn who you have advantage over and who you don't. Every battle will be a "surprise" whether or not your battle cards are "good" or not, which is fine for a shorter, more casual game, at least in my book. It means there's no time like the present to attack because time is short and it's not like you're going to learn some new information that will benefit you if you wait. Also, most players will generally maintain a full hand of market cards, so there is always a chance that someone will spring a nasty surprise on you. So all of this means that battles are just more open and "rollicking", and anything can happen.* Revival is the same.* Shipment/movement is pretty much the same.* Battle is pretty much the same, except no Advanced battle, and battle cards are always discarded after one use. So if you're in multiple battles, you do have to decide carefully how you'll use your cards. Faction battle powers are tweaked a bit.* Spice collection is the same.* Since spice is not only valuable for being able to revive, ship, and buy market cards, but ALSO to win the game in the end, spice blows tend to be almost more hotly contested than strongholds, especially in the early game. As the 5th turn approaches, getting settled into strongholds and perhaps making an attempt to control 3 of them becomes much more important, so there's an interesting strategic trade off there in the later game.* As one of "those players" who really tries to play ultra-strategically, I actually like how the removal of the ability to calculate everything and wait for the perfect opportunity to win takes away the tendency to stagnate the game, and it's actually fun to just play more casually, wade into battles and hope for the best. The game is short, so if you just get bad breaks, it just is what it is. For players who already play with cavalier styles and ignore the negotiation and information gathering aspects of the classic game, you may not notice a lot of difference. But either way, I really feel like it conveys the feel of classic Dune while reducing the barrier to entry a bit.
WTF!! Era largo y complicado antes? Creo que no. No entiendo este tipo de decisiones.Enviado desde mi Redmi 6 mediante Tapatalk
Yo también esperaré, aunque salvo catástrofe estoy más dentro que fuera. Habrá que ver la calidad de la traducción también para decidir en que idioma cogerlo, por supuesto prefiero castellano pero tratándose de Gale Force Nine y viendo lo que hicieron con el actual Dune...
WTF!! Era largo y complicado antes? Creo que no. No entiendo este tipo de decisiones.
Cita de: Jarlaxle en 25 de Junio de 2021, 12:35:02 Yo también esperaré, aunque salvo catástrofe estoy más dentro que fuera. Habrá que ver la calidad de la traducción también para decidir en que idioma cogerlo, por supuesto prefiero castellano pero tratándose de Gale Force Nine y viendo lo que hicieron con el actual Dune...Que hicieron con la versión actual?