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« en: 01 de Octubre de 2007, 19:17:02 »

Es un juego que a uno de mis GB más serios, Valerie Putman, le ha llamado la atención. Eso amerita ponerle atención (ya veremos si valió la pena, habida cuenta del factor suerte que aparentemente tiene).

Ademas, es del mismo autor del seriecito juego  Through the Ages: Vlaada Chvátil
Las reglas ya aparecieron.

Cada jugador es un empresario galáctico que debe construir sistemas cloacales y transportar maquinarias a través del universo, sobreponiéndose a una serie de trampas y obstáculos (meteoritos, etc). Es factible terminar endeudado; pero también llegar a llegar a ser el hombre más rico de la galaxia.

Reglas: http://www.boardgamenews.com/gamepreviews/galactictrucker/Galaxy_Trucker_EN.pdf

Sitio en BGG: http://www.boardgamegeek.com/game/31481

Sitio oficial del juego: http://www.czechgames.com/galaxy_trucker

Una previa del juego:

Boardgame News

"More spacey than Space Dealer, more fun than Factory Fun, Galaxy Trucker is a blast of entertainment that will undoubtedly be Vladimir Chvátil’s second runaway hit at Spiel. Don’t expect the second coming of his Through the Ages, however. Galaxy Trucker plays nothing like 2006’s must-have title and might even be a turn-off for folks who prefer deep thinking and careful planning over freewheeling mayhem.

The game’s setting puts you in the role of a down-on-your-luck trucker who’s willing to take a chance on building a spaceship out of whatever spare bits you can find and hauling the hunk of junk across untold light years to deliver it for a profit—assuming that you even get there, of course. The rulebook plays up your plight throughout its 16 pages and is easily one of the most entertaining set of rules I’ve ever read, while still being clear on almost every detail of the game.

Even better, the rules help you get into the game immediately. After explaining the spaceship construction details—how parts connect (or don’t), where you can place cannons and engines, why you want cabins, batteries and shields—the rules tell you to immediately build a ship for the first round. Don’t worry about what you’re trying to do—just get that sucker built. Leave the timer aside for now, and have each player flip over spaceship parts from the center of the table at his or her own pace. You can leave aside the parts you don’t like in order to build a ship that will hold together, have lots of firepower, have numerous cargo holds, etc.

Once you have the ship ready, you’ll load your crew, fill up the batteries, and set up the round’s adventure cards, using one of each type of adventure in your first game. Again, the rules take four pages of details and break them down into palatable chunks, teaching you each adventure as you encounter it.

The adventures include a meteor storm, space pirates, planets with deliverable goods, and an abandoned spaceship. Players keep track of their relative order, and the player in front usually has first shot at the adventure card. If he has the crew on board, for example, he can search an abandoned space station for goods, an act that will cost him days and possibly move him back in line relative to everyone else. If he doesn’t have the crew or chooses not to stop, the next player in line can tackle the card. Some cards, such as open space and stardust, affect all players.

If this Class III ship loses the right cannon in its front line, then the other two will be removed as well for lack of support

The most entertaining cards are typically space pirates and meteor storms because they threaten damage to your spaceship, and more importantly, to everyone else’s ship as well. If a pirate’s lasers destroy a cabin, not only do the humans in that cabin die, any part of your ship that was connected to that cabin and nothing else floats into space. In the last of the game’s three rounds, when your spaceship can be composed of dozens of components, it’s not unusual for a player to have half his ship pinged away—or even have the spaceship split in two.

Your goal in Galaxy Trucker is to earn more money than other players, and cosmic credits are earned by the order in which you finish the round, the construction of your spaceship, the goods you manage to deliver, and special events that happen during the round. You pay a penalty for all the spaceship parts you lose during the round, which is a good incentive for adding cannons and shields during construction—but this gives you less space for engines, crew members and cargo. As with all good games, you want to do far more than you can. Thankfully, during the construction phase of the game you can peek at some of the adventure cards that you’ll encounter: If you see lots of planets, focus on getting cargo holds. Wave after wave of pirates? Focus on cannons or else you might be fried.

The adventure cards can be devastating, especially in the third round when you have 16 cards to explore and a chance meteor storm might take out one cannon, which will make you too weak to fight pirates, who will shoot up your ship and make you more vulnerable to future attacks. Before you know it, you’re sucking vacuum and hoping your spouse remembered to pay the life insurance bill.

Played in the right spirit, Galaxy Trucker is incredibly fun, and the size of the adventure decks provides a lot of variability in what you’ll encounter each game. Even if you’re blasted apart by a barrage of lasers, you’ll most likely still enjoy yourself.

The game play also changes depending on the number of players since the relative position of the spaceships is less important when only two players are competing for goods on three planets; with four players, you risk getting shut out of the goods, so you’re inspired to build your ship faster to speed up your launch.

A couple of people I played with did complain about the harshness of the adventure cards and the randomness of the ship construction—such as the need to match the right type of connections or the tendency to draw every alien support system in the pile of components—and immediately started offering solutions to fix these “problems”. Me, I held my hands on my ears—la, la, la, la, la, I can’t hear you. Galaxy Trucker is wonderful as is."

« Última modificación: 20 de Enero de 2010, 01:10:10 por Comet »


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« Respuesta #1 en: 02 de Octubre de 2007, 00:33:07 »
el del BGN lo pone muy bien, ayer escuchando el podcast de TDT le oi al tio hablar un poco del juego y fui a la web a cotillear, habia una oferta hasta ayer de preorder en su web para recoger en Essen, ahora creo que puedes hacer una reserva tan solo, un pelin mas barata.
Hasbro may have bought the name Avalon Hill 10 years ago but to borrow a phrase, I knew Avalon Hill. It was a friend of Mine. You sir are no Avalon Hill.


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« Respuesta #2 en: 18 de Agosto de 2008, 18:27:38 »
En la web de Homoludicus se puede encontrar un borrador de la traducción española oficial:



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« Respuesta #3 en: 20 de Enero de 2010, 00:11:19 »
La versión definitiva del reglamento en español de Homoludicus:

'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Knizia
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