Tengo las reglas maquetads y listas solo me falta traducir este parrafo y el fag del final:
Then draw from
the associated stack of Chamber Tiles, labeled either “Dire
Chamber” or “Horrid Chamber” as appropriate. Draw and
place an additional Chamber tile next to each unexplored
edge of the Chamber Entrance tile.
If one of the Chamber Tiles drawn is the Large Chamber, you
place additional Chamber Tiles next to each unexplored edge
of that tile as well.
After you’ve placed the Chamber Tiles, you draw the top
Chamber Card or a specifi c Chamber Card, depending on the
needs of the Adventure. Each Chamber Card sets up a major
encounter that challenges the Heroes. You might discover a
Villain to fi ght, villagers to rescue, or altars to destroy.
FAQ
We’ve scoured the message boards and our personal mailbags to put together this list of frequently asked questions and the appropriate
answers. Many of these have already been worked into the newest version of the Rulebook, but some very specifi c questions still need answers.
So here they are. And be sure to check out
www.DungeonsandDragons.com for the most up-to-date rules and FAQ for the D&D Adventure
System games.
What does a Monster do when a Hero is at 0 Hit Points?
Monsters ignore Heroes that are at 0 Hit Points. Follow the tactics on
a Monster’s card as though any Hero at 0 Hit Points is not there. If all
of the Heroes are at 0 Hit Points during a player’s Villain Phase, the
Monsters do nothing and the phase ends immediately.
What is a Marker?
Markers are 2-inch squares used to show where something is on a
Dungeon Tile. Markers represent hazards, traps, some items, and
some terrain features (such as the Vast Gate).
What do we do when we draw all the cards from a deck?
If you play through an entire deck of cards, shuffl e that deck’s discard
pile and keep playing.
Does each Hero maintain an Experience pile?
Experience is a party resource. There is only one Experience pile that
all of the Heroes share. Any Hero can choose to spend Experience
to cancel an Encounter Card or to level up. Players should decide
together when to spend Experience, but the active player can always
choose to spend or not to spend Experience.
I just defeated a Monster by rolling 20. Can I use the Experience
from that Monster to level up?
Yes.
What’s the diff erence between a Monster and a Villain?
A Villain is a special kind of Monster. Anything that aff ects a Monster
aff ects a Villain. When you defeat a Villain, add the Villain’s card
to the Experience pile. That Experience can be spent just like other
Monster cards.
My Hero is currently not on a tile due to a Power or Encounter
Card. What happens when another card is drawn that aff ects each
Hero?
A Hero might be trapped in the Pit or sucked into King Tomescu’s
Portal for a turn. A Hero that isn’t on a tile due to the aff ects of a card
is not aff ected by other cards drawn while he or she is not on a tile.
Cartas especificas de La Ira de Ashardalon
Blade Barrier (5), Box of Caltrops (139): These only aff ect a Monster
that ends its movement in a square containing a Blade Barrier or
Caltrop token. A Monster that takes up more than 1 square takes 1
damage for each square that contains a token.
Astral Refuge (
: When a Hero that is not on a tile draws an Encounter
Card that refers to that Hero’s tile, that part of the card has
no eff ect. This could result in an Encounter Card that has no eff ect.
Discard the card.
Inspiring Advice (18): A Hero may use this power only once per
attack. If the attack still misses, you cannot expend this power again
this turn.
Positioning Shot (34): Place the Monster on any square within 1
tile of your Hero’s current position, not the original position of the
Monster.
Dragon’s Tribute (59): If you aren’t using the Treasure Tokens in this adventure,
draw 2 Treasure Cards and select the one with the lower gold
piece (gp) value. If the values are the same, pick the one that you want.
Wall of Magma (64): A Hero is adjacent to a wall if the square he or
she is in shares an edge with that wall. If the square shares a single
corner with the wall, the Hero is not adjacent to the wall.
Hidden Treasure (70): If you aren’t using the Treasure Tokens in this
adventure and you draw this card, draw and place a Treasure Card on
the tile. A Hero that ends his or her Hero Phase on the tile can claim
the Treasure Card.
Pit (98): If a Hero falls into the Pit, place the Hero’s fi gure on the Pit
card. When a Hero that is not on a tile draws an Encounter Card that
refers to that Hero’s tile, that part of the card has no eff ect. This could
result in an Encounter Card that has no eff ect. Discard the card. When
the Hero escapes from the pit, place the Hero’s fi gure in any square
adjacent to the Pit marker on the tile.
Lava Flow (100): When the lava fl ow is disabled, remove all lava fl ow
markers from the tiles.
Legion Devil (122–124): If you draw a Legion Devil card and there are
already Legion Devils active, add Legion Devils until there are 3 in the
dungeon. This may mean that you place no new Legion Devils. When
all of the active Legion Devils are defeated, add all of the Legion Devil
Monster Cards in play to the Experience pile.
Flying Carpet (145): You may place the Flying Carpet under your
Hero, but it must be placed on a single tile. A Hero can move on to
and off the Flying Carpet as though it were any other square.
Tome of Experience (163): Don’t spend Experience to level up by
using the Tome of Experience.
Wand of Polymorph (166): The wand’s power does not work on
Villains.
Aclaracion de Villano
Rage Drake: Once the Rage Drake takes 6 damage, fl ip over the Villain
Card to the Enraged Rage Drake side. It takes 10 total damage to
defeat the Enraged Rage Drake.