NETes....con que facilidad haces tokens de distintas formas....me dejas impresionado...podrías ir aportando los enlaces al obj y la textura para que los demás podamos también usarlos...Gran trabajo...
Mmm, yo utilizaba zun-tzu para hacerme algunos prototipos, pero éste tiene mejor pinta. Muy interesado también en el tutorial, si hay forma de hacer tableros, mazos y tokens, me lo pillo seguro...
Lo de icehouse molaría mucho. Muchos juegos no necesitan que sean pirámides translucidas. Un Homeworlds y un Zendo sería la caña.
New Minimal UI: Clean minimalistic theme with the use of images for easy visual navigation Reduced screen clutter to keep the interface out of the way of the player and focused on the game Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p Overhauled spawn system with drag & drop spawning, and 3d object preview Much better UI performance, even while using higher resolution assets New player color selection, that shows you where on the table you will be sitting Use of drop down menus to nest information until you need it Logical 'X' close button instead of the previous inconsistent close layout Hotseat Mode Added: Hotseat mode will allow you to play a game with up to 7 other people on the same computer Information is hidden just like if you were playing on separate computers with an easy to use turn system Improvements: Loading in custom content now has a progress indicator giving a percentage completed You can now specify the name of the game mode in Host Options Hosts can now change their color from white King crown icon next to the host's name Harder to accidentally right click an object when trying to use the camera by adding delay check Scrolling the UI no longer zooms the game in and out Camera responsiveness has been improved Mouse Over Actions: We want to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them. (Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate) Mouse over + 'Flip' Mouse over + 'Rotate' Mouse over + 'Scale' Mouse over + 'Cut', 'Copy', 'Paste' Mouse over actions works on multiple objects if you have them highlighted with the marquee Bug Fixes: Fixed not being able to move objects if you join a server after the objects have been spawned Fixed poker chip highlighting bug where they turn white Custom models no longer fly all over the place when they are first loaded in Fixed camera distance on color selection for certain tables Backgammon board triangle order has been fixed Board optimization on physics calculations Card Hand holders code optimization Can now have more than one singleplayer running on the same computer Fixed toggle zoom issue on glass table