Buenas,
video review de Uwe Rosenberg del juego:
http://www.cliquenabend.de/index.php?page=news&d=1247029617Subtitulos del aleman al inglés:
00:55 - First you decide where to travel with a pawn that every player seem to share.
01:10 - You spend "Time" as you travel.
01:20 - There are two reasons why you would like to travel to a certain location (country):
1) You get wares from the country
2) You might complete a delivery mission
02:00 - If you complete a mission worth 3 gold, you get a new one worth 4 gold and so on, (always increasing by 1).
02:15 - You always keep your missions, thus you are able to complete them several times. However, you will still just get another 4 if you complete the 3-mission again.
02:55 - The game ends if the highest level of delivery mission is reached, OR if all Time-tokens are gone.
04:40 - If you have 6 or more missions, you must take an Investment action => Buy things with your mission cards. A 4-mission is worth 4 gold.
05:00 - For instance, you can buy blue cards. The card in the example gives you 2 vegetables when travelling to Sweden.
Red cards gives you victory points.
06:00 - So, when you travel, you get all of the wares in that country. A ware tile have two sides with a different type of good. From France, you get wine or plums. The moment he gets the tile, he must decide whether he wants wine or plum.
If he gets several tiles of the same kind, he must at least pick one wine and one plum.
07:00 - Sometimes, depending on what's beneath the time tokens, you must throw two dice.
The board is divided in 6 columns with different types of goods. Each column also have a related die number, 1 to 6.
When you roll 4, you lose any good from column 4. However, only the lowest value of the two dice counts. Therefore, it's more likely to lose wares in the lower columns. To lose wares from column 6, both dice have to show 6. Since both values are the lowest when both dice are equal, you lose one ware for the first 6, and another ware for the second.
09:00 - You can trade wares 1:4.
11:10 - Refill the neighbouring (connected) countries with their corresponding wares as you travel.
11:30 - Small countries have no connections to the bigger ones, and consequently they get no wares. Instead they have a number, e.g. +2, meaning that every big country with 2 wares or more, get another one. +0 means that all countries will get another ware.
12:00 - Most victory points in the end wins.
Examples of getting VP
a) Red card: 2 points for each red card
b) Red card: 1 point for each type of ware in office
Office = column 1 3 2 and 4
5 and 6 are storage
c) points for the yellow delivery mission cards
12:35 - The green cards are for change, if you buy something less expensive than the mission card you spend.
Cuando tenga un ratito lo traduzco al castellano y tenemos los subtitulos en español.