Pero en este caso, creo que una mano de cartas desastrosa penaliza muchisimo mas al Romano que al jugador Galo y ese es el problema último del juego. Si el romano tiene un mal turno es muy muy dificil remontar, si tiene dos es imposible. En cambio si el Galo tiene un mal turno el Romano no va a despegar en puntos.
¿Qué os parecen los cambios propuestos?2ND EDITION CHANGESMany minor changes were done for the 2nd Edition to improve play balance and to make the game more enjoyable. A partial list of those changes is provided below:- Most of the event cards now have an Action Point value of 2. There are now only five 3-cards, and three 1-cards. This was done to ensure that no game became unfairly balanced due to repeated lop-sided card draws. Players must now squeeze all they can from each event card to gain an edge over their opponent.- The Gallic IM graphic was changed to use a more Gallic-style image.- Sieges now cost only 2 MPs, instead of 3. This was done to break the Gallic “Turtle Strategy.” The Siege Table was modified slightly to accommodate this change.- Strongholds now require 3 Siege Points to remove.- The DRM for Intercepting and Avoiding Battle into a friendly-controlled space was reduced from +2 to +1.- Major Uprising now costs 2 Action Points to declare, but a Major Uprising now comes with free use of the Gallic Council Box.- There were no changes made to the map.
¿Qué os parecen los cambios propuestos?
¿Y esta 2ª edición se habrá testeado lo suficiente y será la definitiva?