Cita de: treecko en 30 de Diciembre de 2017, 20:10:09Me contesto yo mismo, es un juego independiente ambientado en el mundo de Dead of Winter.
He visto que está a la venta RAXXON en caja individual.
Esto que es?
Trae lo mismo que ya venia en la larga noche, añade algo nuevo que no estuviera?
Esta sección te permite ver todos los mensajes escritos por este usuario. Ten en cuenta que sólo puedes ver los mensajes escritos en zonas a las que tienes acceso en este momento.
#181
¿Qué os parece...? / Re:Dead of Winter: Colonias en Guerra será una realidad ¿Qué os parece?
30 de Diciembre de 2017, 21:10:06 #182
¿Qué os parece...? / Re:Dead of Winter: Colonias en Guerra será una realidad ¿Qué os parece?
30 de Diciembre de 2017, 20:10:09
He visto que está a la venta RAXXON en caja individual.
Esto que es?
Trae lo mismo que ya venia en la larga noche, añade algo nuevo que no estuviera?
Esto que es?
Trae lo mismo que ya venia en la larga noche, añade algo nuevo que no estuviera?
#183
¿Qué os parece...? / This War Of Mine, ¿qué os parece?
30 de Diciembre de 2017, 19:59:10Cita de: Calvo en 29 de Diciembre de 2017, 23:00:14Esperándola como agua de Mayo.
Después de dos "partidas-días"... me está pareciendo muy muy inmersivo. A ver si saco un rato para un reseña.
Y sin prisas...pero tampoco vayas a tardar un año
#184
Traducciones en proceso / Re:Última parada: Asesinato en el Orient Express
30 de Diciembre de 2017, 19:46:11Cita de: mastema en 30 de Diciembre de 2017, 12:04:46Así es!
Treecko también ha pagado.
#185
Novedades / Actualidad / Re:Dead Winter: Nueva expansion (Warrings Colonies).
30 de Diciembre de 2017, 19:41:25
Raxxon en una caja independiente? Y esto que cojones es?
#186
Traducciones en proceso / Re:Última parada: Asesinato en el Orient Express
26 de Diciembre de 2017, 12:37:30
@mastema tienes un privado.
#187
Traducciones en proceso / Re:Última parada: Asesinato en el Orient Express
21 de Diciembre de 2017, 13:53:51
Ya se que todavía no he entrado, pero mi voto es para CSI.
Saludos,
Saludos,
#188
Cajón de sastre / Re:Me fastidia: el hilo para que rajes y te quedes a gusto
21 de Diciembre de 2017, 08:18:48Cita de: Ananda en 21 de Diciembre de 2017, 03:47:48Cita de: musicinthemiddle en 20 de Diciembre de 2017, 23:13:38Cita de: Ananda en 20 de Diciembre de 2017, 21:26:53La pone Ananda. Tiene 99 joe.Cita de: treecko en 20 de Diciembre de 2017, 19:39:50
Me fastidian l@s usuari@s que no ponen la edad en su perfil
¡¡Pero si tú no la pones!!. Te fastidia tu propio ser...
Ooohhh...entonces me retracto. 99, qué buena edad hombre. ¡Se conserva usted muy lúcido abuelo!

Creo que la senectud me ha hecho bailar algún número...
¡Se conserva usted muy lúdico abuelo!
Gracias, se intenta!
#189
Cajón de sastre / ¿Qué serie ves ahora?
20 de Diciembre de 2017, 19:48:13
RAY DONOVAN, no la conocia ni de oidas y no sé si es muy actual o viejuna, pero empece a verla y en 2 semanas han caído 4 Temporadas (48 Epidodios), la lástima es que ya me queda una solamente.
#190
Cajón de sastre / Re:Me fastidia: el hilo para que rajes y te quedes a gusto
20 de Diciembre de 2017, 19:39:50
Me fastidian l@s usuari@s que no ponen la edad en su perfil
#191
Novedades / Actualidad / Re:This War of Mine, en español por Edge
20 de Diciembre de 2017, 15:10:48
Como es un poco infumable la cosa...lo pongo resumido:
Juego Base (200 Cartas)
5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards
Stretch Goals (100 Cartas)
1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards
Expansiones (El que las comprara)
Memorias del pasado (13 Cartas)
Incidentes (19 Cartas)
Si alguien compro el "Dado" solamente le vendrá una única carta.
Saludos,
Juego Base (200 Cartas)
5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards
Stretch Goals (100 Cartas)
1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards
Expansiones (El que las comprara)
Memorias del pasado (13 Cartas)
Incidentes (19 Cartas)
Si alguien compro el "Dado" solamente le vendrá una única carta.
Saludos,
#192
¿Qué os parece...? / This War Of Mine, ¿qué os parece?
20 de Diciembre de 2017, 15:10:15
Como es un poco infumable la cosa...lo pongo resumido:
Juego Base (200 Cartas)
5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards
Stretch Goals (100 Cartas)
1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards
Expansiones (El que las comprara)
Memorias del pasado (13 Cartas)
Incidentes (19 Cartas)
Si alguien compro el "Dado" solamente le vendrá una única carta.
Saludos,
Juego Base (200 Cartas)
5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards
Stretch Goals (100 Cartas)
1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards
Expansiones (El que las comprara)
Memorias del pasado (13 Cartas)
Incidentes (19 Cartas)
Si alguien compro el "Dado" solamente le vendrá una única carta.
Saludos,
#193
Novedades / Actualidad / Re:This War of Mine - El juego de mesa
20 de Diciembre de 2017, 15:09:07
Como es un poco infumable la cosa...lo pongo resumido:
Juego Base (200 Cartas)
5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards
Stretch Goals (100 Cartas)
1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards
Expansiones (El que las comprara)
Memorias del pasado (13 Cartas)
Incidentes (19 Cartas)
Si alguien compro el "Dado" solamente le vendrá una única carta.
Saludos,
Juego Base (200 Cartas)
5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards
Stretch Goals (100 Cartas)
1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards
Expansiones (El que las comprara)
Memorias del pasado (13 Cartas)
Incidentes (19 Cartas)
Si alguien compro el "Dado" solamente le vendrá una única carta.
Saludos,
#194
Novedades / Actualidad / Re:This War of Mine, en español por Edge
20 de Diciembre de 2017, 13:38:57
Si queréis cotejar las cartas que os han llegado...
Esto es para los mecenas del KS y los que pillaron la expansión "Memorias del pasado"
Sacado de la actualización 49 de la campaña de KS.
Cards final count
Michał Oracz - the author, would like to share some information with you, regarding the changes that were made to particular card decks and how it influenced the final card count.
"Even though we've changed the amount of cards in particular decks, during tests and development, the overall number of them stays roughly the same. Some new decks were added into the game and others were made slimmer. The amount is directly influenced by the printing signatures (we can either use 200 cards 63x88mm with full bleeds or 210 without bleeds [with white frames].
The Core game in its initial form was to include 204 cards, however we decided to go with 200 cards with full bleeds instead. So the number was slightly decreased.
As to the Stretch Goals there were originally 93 cards planned. We decided to increase it to 100.
The biggest changes are done within particular decks â€" and these changes are the outcome of our tests. It turned out that in many places "less" means "better". So the cards that were "freed" made their way into other decks or formed completely new ones, therefore further improving the mechanics. Below you will see a detailed description of what has changed and why it has changed.
Core Game:
12 Character cards â€" no changes.
7 Arrival cards â€" the Arrivals deck has been moved into the Visitors deck [thanks to this move we've managed to eliminate a whole, unnecessary phase from the game, moreover the Outside action became a whole lot more interesting]. Now there are 5 Arrivals instead of 7, we've increased the differences between them and added a Trade possibility to each one [this also allowed us to remove the Traders from the Visitors deck as they were no longer necessary].
20 Locations cards â€" we removed 2 cards (Brothel and second Reality Impact card).
23 Events cards â€" because we've added winter's influence on EACH card, we removed the Winter cards from the deck. We left only the cards that make the strongest impact and are most intriguing, the cards that were similar were removed and 3 Chapter cards were added. In its final form the Events deck now consists of 18 cards and it performs far better than it used to.
10 Night Raid cards â€" their number has not been changed but the deck was improved as a whole.
5 Color cards â€" no changes.
20 Exploration cards â€" the number hasn't changed but the (earlier separate) Map cards were added (improved flow of the game), so finally we've landed with 26 Exploration cards. Of course the cards themselves were hugely improved when compared to the prototype.
11 Findings cards â€" no changes.
23 Fittings cards â€" currently there are 20 cards in the deck. We threw out any duplicates and one useless Fitting (it was a bit pointless when compared with the others), playing a guitar is no longer an action on a Fitting card, instead it became a skill that some of the Characters possess on their Spirit chart. Quite a few revolutions happened in the Fittings deck when compared to the prototype (the cards are now stronger, more evident in the way they work and they all are finally balanced).
11 Map cards â€" the Map cards were strongly affected by the changes and became one with the Exploration deck, this has a very positive effect on the easiness, quickness and diversity of the gameplay. Upon entering a Location there is no need to setup its map.
20 Narrative Actions cards â€" 5 of the weakest cards are out, the final score is 15 strongest and most exciting cards. So now the choice between the 2 available ones in a turn became really tough.
15 Residents cards â€" we've removed 1 card, so the final score is 14.
19 Shelter cards â€" no changes.
8 Visitors cards â€" After joining this deck with Arrivals the final score is 12 cards.
What was added:
8 Objective cards â€" they set a clear, additional (story related) goal for each of the Chapters, this results in a vivid end to each campaign playthrough and allow a summary of our actions.
7 Fate cards â€" a new mini-deck that allowed us to remove quite a few unnecessary and game-slowing phases from the game. It also translates to less rules to remember (checking the availability of the locations, healing, testing Spirit, influence of winter on illnesses, resolving actions delayed in time and so on).,
5 Blank cards â€" these are, just like the blank tokens, an essential part of the game. They are strictly connected to some scripts and allow us to introduce entirely new elements into the game.
200 Core Game cards summary: 5 Color cards 18 Event cards 18 Location cards 15 Narrative Action cards 8 Objective cards 12 Visitor cards 12 Character cards 26 Exploration cards 11 Findings cards 20 Fitting cards 7 Fate cards 10 Night Raids cards 14 Resident cards 19 Shelter cards 5 Blank cards
Stretch Goals' cards:
1 promo card Help the Children â€" no changes.
1 additional Character card (Emira) â€" no changes.
10 Script cards â€" after testing it, this deck was changed into Desperate Measures deck, it consists of 7 cards and it serves a different function now.
15 Tactical cards â€" 5 cards was added, 20 cards in the deck.
30 Sewers cards â€" 10 cards are out (initially there were far too many and as the largest deck in the game it was very heavy on the game flow), after many tests we decided to go with 20 cards in this deck.
15 Orphans of War cards â€" no changes.
8 Farmers cards â€" 1 card is out, finally 7 cards from this deck mix with other decks.
6 Hidden Objective cards â€" no changes.
5 Heart of the City cards â€" no changes.
What was added:
1 Cat card (and token)
1 Dog card (and token)
4 Our City cards
12 Blank cards
The number of cards in almost each deck was altered, in some cases the changes were drastic and in some less so. This as you see this wasn't done due to cost cuts but to further improve the comfort and flow of the game (if added all together there is far more cards in the game than we initially assumed).
100 Stretch Goals cards: 1 Promo card 7 Desperate Measures cards 7 Farmers cards 6 Hidden Objective cards 5 Heart of the City cards 15 Orphans cards 20 Sewers cards 1 13th Character card 1 Cat card 1 Dog card 4 Our Street cards 20 Tactics cards 12 Blank cards
Expansions' cards
10 cards in the Memories from the Past expansion â€" due to the changes in the mechanics of this expansion we added 3 cards, so the final count is 13.
7 cards in the Incidents expansion â€" 12 cards was added, 19 cards in the deck.
3 Rubble Die cards â€" to make this aspect of the game more intuitive we exchanged the 3 smaller cards with the description of the rolls into 1 larger chart with all the possibilities listed.
Due to the fact that a lot of time has passed since the prototype was introduced and the campaign ended, we've spent many months of hard work and continuous testing and almost every mechanism in the game was changed, tweaked or improved in a way. The decks are now even better thought through and improved, so that their impact on the game is more visible by both in effects on the game and in offering more interesting choice selection.
More than a few of the changes were dictated by the general improvement of the game's mechanics. With each change we kept in mind that we want you to move through the game with ease, we wanted to save as much of your time as possible â€" especially by reducing downtime in certain areas of the mechanics. On the other hand we wanted you to have the ultimate experience with each play-through (meaning more choices and options at any moment) without "
Saludos,
Esto es para los mecenas del KS y los que pillaron la expansión "Memorias del pasado"
Sacado de la actualización 49 de la campaña de KS.
Cards final count
Michał Oracz - the author, would like to share some information with you, regarding the changes that were made to particular card decks and how it influenced the final card count.
"Even though we've changed the amount of cards in particular decks, during tests and development, the overall number of them stays roughly the same. Some new decks were added into the game and others were made slimmer. The amount is directly influenced by the printing signatures (we can either use 200 cards 63x88mm with full bleeds or 210 without bleeds [with white frames].
The Core game in its initial form was to include 204 cards, however we decided to go with 200 cards with full bleeds instead. So the number was slightly decreased.
As to the Stretch Goals there were originally 93 cards planned. We decided to increase it to 100.
The biggest changes are done within particular decks â€" and these changes are the outcome of our tests. It turned out that in many places "less" means "better". So the cards that were "freed" made their way into other decks or formed completely new ones, therefore further improving the mechanics. Below you will see a detailed description of what has changed and why it has changed.
Core Game:
12 Character cards â€" no changes.
7 Arrival cards â€" the Arrivals deck has been moved into the Visitors deck [thanks to this move we've managed to eliminate a whole, unnecessary phase from the game, moreover the Outside action became a whole lot more interesting]. Now there are 5 Arrivals instead of 7, we've increased the differences between them and added a Trade possibility to each one [this also allowed us to remove the Traders from the Visitors deck as they were no longer necessary].
20 Locations cards â€" we removed 2 cards (Brothel and second Reality Impact card).
23 Events cards â€" because we've added winter's influence on EACH card, we removed the Winter cards from the deck. We left only the cards that make the strongest impact and are most intriguing, the cards that were similar were removed and 3 Chapter cards were added. In its final form the Events deck now consists of 18 cards and it performs far better than it used to.
10 Night Raid cards â€" their number has not been changed but the deck was improved as a whole.
5 Color cards â€" no changes.
20 Exploration cards â€" the number hasn't changed but the (earlier separate) Map cards were added (improved flow of the game), so finally we've landed with 26 Exploration cards. Of course the cards themselves were hugely improved when compared to the prototype.
11 Findings cards â€" no changes.
23 Fittings cards â€" currently there are 20 cards in the deck. We threw out any duplicates and one useless Fitting (it was a bit pointless when compared with the others), playing a guitar is no longer an action on a Fitting card, instead it became a skill that some of the Characters possess on their Spirit chart. Quite a few revolutions happened in the Fittings deck when compared to the prototype (the cards are now stronger, more evident in the way they work and they all are finally balanced).
11 Map cards â€" the Map cards were strongly affected by the changes and became one with the Exploration deck, this has a very positive effect on the easiness, quickness and diversity of the gameplay. Upon entering a Location there is no need to setup its map.
20 Narrative Actions cards â€" 5 of the weakest cards are out, the final score is 15 strongest and most exciting cards. So now the choice between the 2 available ones in a turn became really tough.
15 Residents cards â€" we've removed 1 card, so the final score is 14.
19 Shelter cards â€" no changes.
8 Visitors cards â€" After joining this deck with Arrivals the final score is 12 cards.
What was added:
8 Objective cards â€" they set a clear, additional (story related) goal for each of the Chapters, this results in a vivid end to each campaign playthrough and allow a summary of our actions.
7 Fate cards â€" a new mini-deck that allowed us to remove quite a few unnecessary and game-slowing phases from the game. It also translates to less rules to remember (checking the availability of the locations, healing, testing Spirit, influence of winter on illnesses, resolving actions delayed in time and so on).,
5 Blank cards â€" these are, just like the blank tokens, an essential part of the game. They are strictly connected to some scripts and allow us to introduce entirely new elements into the game.
200 Core Game cards summary: 5 Color cards 18 Event cards 18 Location cards 15 Narrative Action cards 8 Objective cards 12 Visitor cards 12 Character cards 26 Exploration cards 11 Findings cards 20 Fitting cards 7 Fate cards 10 Night Raids cards 14 Resident cards 19 Shelter cards 5 Blank cards
Stretch Goals' cards:
1 promo card Help the Children â€" no changes.
1 additional Character card (Emira) â€" no changes.
10 Script cards â€" after testing it, this deck was changed into Desperate Measures deck, it consists of 7 cards and it serves a different function now.
15 Tactical cards â€" 5 cards was added, 20 cards in the deck.
30 Sewers cards â€" 10 cards are out (initially there were far too many and as the largest deck in the game it was very heavy on the game flow), after many tests we decided to go with 20 cards in this deck.
15 Orphans of War cards â€" no changes.
8 Farmers cards â€" 1 card is out, finally 7 cards from this deck mix with other decks.
6 Hidden Objective cards â€" no changes.
5 Heart of the City cards â€" no changes.
What was added:
1 Cat card (and token)
1 Dog card (and token)
4 Our City cards
12 Blank cards
The number of cards in almost each deck was altered, in some cases the changes were drastic and in some less so. This as you see this wasn't done due to cost cuts but to further improve the comfort and flow of the game (if added all together there is far more cards in the game than we initially assumed).
100 Stretch Goals cards: 1 Promo card 7 Desperate Measures cards 7 Farmers cards 6 Hidden Objective cards 5 Heart of the City cards 15 Orphans cards 20 Sewers cards 1 13th Character card 1 Cat card 1 Dog card 4 Our Street cards 20 Tactics cards 12 Blank cards
Expansions' cards
10 cards in the Memories from the Past expansion â€" due to the changes in the mechanics of this expansion we added 3 cards, so the final count is 13.
7 cards in the Incidents expansion â€" 12 cards was added, 19 cards in the deck.
3 Rubble Die cards â€" to make this aspect of the game more intuitive we exchanged the 3 smaller cards with the description of the rolls into 1 larger chart with all the possibilities listed.
Due to the fact that a lot of time has passed since the prototype was introduced and the campaign ended, we've spent many months of hard work and continuous testing and almost every mechanism in the game was changed, tweaked or improved in a way. The decks are now even better thought through and improved, so that their impact on the game is more visible by both in effects on the game and in offering more interesting choice selection.
More than a few of the changes were dictated by the general improvement of the game's mechanics. With each change we kept in mind that we want you to move through the game with ease, we wanted to save as much of your time as possible â€" especially by reducing downtime in certain areas of the mechanics. On the other hand we wanted you to have the ultimate experience with each play-through (meaning more choices and options at any moment) without "
Saludos,
#195
¿Qué os parece...? / This War Of Mine, ¿qué os parece?
20 de Diciembre de 2017, 13:36:31
Si queréis cotejar las cartas que os han llegado...
Esto es para los mecenas del KS y los que pillaron la expansión "Memorias del pasado"
Sacado de la actualización 49 de la campaña de KS.
Cards final count
Michał Oracz - the author, would like to share some information with you, regarding the changes that were made to particular card decks and how it influenced the final card count.
"Even though we've changed the amount of cards in particular decks, during tests and development, the overall number of them stays roughly the same. Some new decks were added into the game and others were made slimmer. The amount is directly influenced by the printing signatures (we can either use 200 cards 63x88mm with full bleeds or 210 without bleeds [with white frames].
The Core game in its initial form was to include 204 cards, however we decided to go with 200 cards with full bleeds instead. So the number was slightly decreased.
As to the Stretch Goals there were originally 93 cards planned. We decided to increase it to 100.
The biggest changes are done within particular decks â€" and these changes are the outcome of our tests. It turned out that in many places "less" means "better". So the cards that were "freed" made their way into other decks or formed completely new ones, therefore further improving the mechanics. Below you will see a detailed description of what has changed and why it has changed.
Core Game:
12 Character cards â€" no changes.
7 Arrival cards â€" the Arrivals deck has been moved into the Visitors deck [thanks to this move we've managed to eliminate a whole, unnecessary phase from the game, moreover the Outside action became a whole lot more interesting]. Now there are 5 Arrivals instead of 7, we've increased the differences between them and added a Trade possibility to each one [this also allowed us to remove the Traders from the Visitors deck as they were no longer necessary].
20 Locations cards â€" we removed 2 cards (Brothel and second Reality Impact card).
23 Events cards â€" because we've added winter's influence on EACH card, we removed the Winter cards from the deck. We left only the cards that make the strongest impact and are most intriguing, the cards that were similar were removed and 3 Chapter cards were added. In its final form the Events deck now consists of 18 cards and it performs far better than it used to.
10 Night Raid cards â€" their number has not been changed but the deck was improved as a whole.
5 Color cards â€" no changes.
20 Exploration cards â€" the number hasn't changed but the (earlier separate) Map cards were added (improved flow of the game), so finally we've landed with 26 Exploration cards. Of course the cards themselves were hugely improved when compared to the prototype.
11 Findings cards â€" no changes.
23 Fittings cards â€" currently there are 20 cards in the deck. We threw out any duplicates and one useless Fitting (it was a bit pointless when compared with the others), playing a guitar is no longer an action on a Fitting card, instead it became a skill that some of the Characters possess on their Spirit chart. Quite a few revolutions happened in the Fittings deck when compared to the prototype (the cards are now stronger, more evident in the way they work and they all are finally balanced).
11 Map cards â€" the Map cards were strongly affected by the changes and became one with the Exploration deck, this has a very positive effect on the easiness, quickness and diversity of the gameplay. Upon entering a Location there is no need to setup its map.
20 Narrative Actions cards â€" 5 of the weakest cards are out, the final score is 15 strongest and most exciting cards. So now the choice between the 2 available ones in a turn became really tough.
15 Residents cards â€" we've removed 1 card, so the final score is 14.
19 Shelter cards â€" no changes.
8 Visitors cards â€" After joining this deck with Arrivals the final score is 12 cards.
What was added:
8 Objective cards â€" they set a clear, additional (story related) goal for each of the Chapters, this results in a vivid end to each campaign playthrough and allow a summary of our actions.
7 Fate cards â€" a new mini-deck that allowed us to remove quite a few unnecessary and game-slowing phases from the game. It also translates to less rules to remember (checking the availability of the locations, healing, testing Spirit, influence of winter on illnesses, resolving actions delayed in time and so on).,
5 Blank cards â€" these are, just like the blank tokens, an essential part of the game. They are strictly connected to some scripts and allow us to introduce entirely new elements into the game.
200 Core Game cards summary: 5 Color cards 18 Event cards 18 Location cards 15 Narrative Action cards 8 Objective cards 12 Visitor cards 12 Character cards 26 Exploration cards 11 Findings cards 20 Fitting cards 7 Fate cards 10 Night Raids cards 14 Resident cards 19 Shelter cards 5 Blank cards
Stretch Goals' cards:
1 promo card Help the Children â€" no changes.
1 additional Character card (Emira) â€" no changes.
10 Script cards â€" after testing it, this deck was changed into Desperate Measures deck, it consists of 7 cards and it serves a different function now.
15 Tactical cards â€" 5 cards was added, 20 cards in the deck.
30 Sewers cards â€" 10 cards are out (initially there were far too many and as the largest deck in the game it was very heavy on the game flow), after many tests we decided to go with 20 cards in this deck.
15 Orphans of War cards â€" no changes.
8 Farmers cards â€" 1 card is out, finally 7 cards from this deck mix with other decks.
6 Hidden Objective cards â€" no changes.
5 Heart of the City cards â€" no changes.
What was added:
1 Cat card (and token)
1 Dog card (and token)
4 Our City cards
12 Blank cards
The number of cards in almost each deck was altered, in some cases the changes were drastic and in some less so. This as you see this wasn't done due to cost cuts but to further improve the comfort and flow of the game (if added all together there is far more cards in the game than we initially assumed).
100 Stretch Goals cards: 1 Promo card 7 Desperate Measures cards 7 Farmers cards 6 Hidden Objective cards 5 Heart of the City cards 15 Orphans cards 20 Sewers cards 1 13th Character card 1 Cat card 1 Dog card 4 Our Street cards 20 Tactics cards 12 Blank cards
Expansions' cards
10 cards in the Memories from the Past expansion â€" due to the changes in the mechanics of this expansion we added 3 cards, so the final count is 13.
7 cards in the Incidents expansion â€" 12 cards was added, 19 cards in the deck.
3 Rubble Die cards â€" to make this aspect of the game more intuitive we exchanged the 3 smaller cards with the description of the rolls into 1 larger chart with all the possibilities listed.
Due to the fact that a lot of time has passed since the prototype was introduced and the campaign ended, we've spent many months of hard work and continuous testing and almost every mechanism in the game was changed, tweaked or improved in a way. The decks are now even better thought through and improved, so that their impact on the game is more visible by both in effects on the game and in offering more interesting choice selection.
More than a few of the changes were dictated by the general improvement of the game's mechanics. With each change we kept in mind that we want you to move through the game with ease, we wanted to save as much of your time as possible â€" especially by reducing downtime in certain areas of the mechanics. On the other hand we wanted you to have the ultimate experience with each play-through (meaning more choices and options at any moment) without "
Saludos,
Esto es para los mecenas del KS y los que pillaron la expansión "Memorias del pasado"
Sacado de la actualización 49 de la campaña de KS.
Cards final count
Michał Oracz - the author, would like to share some information with you, regarding the changes that were made to particular card decks and how it influenced the final card count.
"Even though we've changed the amount of cards in particular decks, during tests and development, the overall number of them stays roughly the same. Some new decks were added into the game and others were made slimmer. The amount is directly influenced by the printing signatures (we can either use 200 cards 63x88mm with full bleeds or 210 without bleeds [with white frames].
The Core game in its initial form was to include 204 cards, however we decided to go with 200 cards with full bleeds instead. So the number was slightly decreased.
As to the Stretch Goals there were originally 93 cards planned. We decided to increase it to 100.
The biggest changes are done within particular decks â€" and these changes are the outcome of our tests. It turned out that in many places "less" means "better". So the cards that were "freed" made their way into other decks or formed completely new ones, therefore further improving the mechanics. Below you will see a detailed description of what has changed and why it has changed.
Core Game:
12 Character cards â€" no changes.
7 Arrival cards â€" the Arrivals deck has been moved into the Visitors deck [thanks to this move we've managed to eliminate a whole, unnecessary phase from the game, moreover the Outside action became a whole lot more interesting]. Now there are 5 Arrivals instead of 7, we've increased the differences between them and added a Trade possibility to each one [this also allowed us to remove the Traders from the Visitors deck as they were no longer necessary].
20 Locations cards â€" we removed 2 cards (Brothel and second Reality Impact card).
23 Events cards â€" because we've added winter's influence on EACH card, we removed the Winter cards from the deck. We left only the cards that make the strongest impact and are most intriguing, the cards that were similar were removed and 3 Chapter cards were added. In its final form the Events deck now consists of 18 cards and it performs far better than it used to.
10 Night Raid cards â€" their number has not been changed but the deck was improved as a whole.
5 Color cards â€" no changes.
20 Exploration cards â€" the number hasn't changed but the (earlier separate) Map cards were added (improved flow of the game), so finally we've landed with 26 Exploration cards. Of course the cards themselves were hugely improved when compared to the prototype.
11 Findings cards â€" no changes.
23 Fittings cards â€" currently there are 20 cards in the deck. We threw out any duplicates and one useless Fitting (it was a bit pointless when compared with the others), playing a guitar is no longer an action on a Fitting card, instead it became a skill that some of the Characters possess on their Spirit chart. Quite a few revolutions happened in the Fittings deck when compared to the prototype (the cards are now stronger, more evident in the way they work and they all are finally balanced).
11 Map cards â€" the Map cards were strongly affected by the changes and became one with the Exploration deck, this has a very positive effect on the easiness, quickness and diversity of the gameplay. Upon entering a Location there is no need to setup its map.
20 Narrative Actions cards â€" 5 of the weakest cards are out, the final score is 15 strongest and most exciting cards. So now the choice between the 2 available ones in a turn became really tough.
15 Residents cards â€" we've removed 1 card, so the final score is 14.
19 Shelter cards â€" no changes.
8 Visitors cards â€" After joining this deck with Arrivals the final score is 12 cards.
What was added:
8 Objective cards â€" they set a clear, additional (story related) goal for each of the Chapters, this results in a vivid end to each campaign playthrough and allow a summary of our actions.
7 Fate cards â€" a new mini-deck that allowed us to remove quite a few unnecessary and game-slowing phases from the game. It also translates to less rules to remember (checking the availability of the locations, healing, testing Spirit, influence of winter on illnesses, resolving actions delayed in time and so on).,
5 Blank cards â€" these are, just like the blank tokens, an essential part of the game. They are strictly connected to some scripts and allow us to introduce entirely new elements into the game.
200 Core Game cards summary: 5 Color cards 18 Event cards 18 Location cards 15 Narrative Action cards 8 Objective cards 12 Visitor cards 12 Character cards 26 Exploration cards 11 Findings cards 20 Fitting cards 7 Fate cards 10 Night Raids cards 14 Resident cards 19 Shelter cards 5 Blank cards
Stretch Goals' cards:
1 promo card Help the Children â€" no changes.
1 additional Character card (Emira) â€" no changes.
10 Script cards â€" after testing it, this deck was changed into Desperate Measures deck, it consists of 7 cards and it serves a different function now.
15 Tactical cards â€" 5 cards was added, 20 cards in the deck.
30 Sewers cards â€" 10 cards are out (initially there were far too many and as the largest deck in the game it was very heavy on the game flow), after many tests we decided to go with 20 cards in this deck.
15 Orphans of War cards â€" no changes.
8 Farmers cards â€" 1 card is out, finally 7 cards from this deck mix with other decks.
6 Hidden Objective cards â€" no changes.
5 Heart of the City cards â€" no changes.
What was added:
1 Cat card (and token)
1 Dog card (and token)
4 Our City cards
12 Blank cards
The number of cards in almost each deck was altered, in some cases the changes were drastic and in some less so. This as you see this wasn't done due to cost cuts but to further improve the comfort and flow of the game (if added all together there is far more cards in the game than we initially assumed).
100 Stretch Goals cards: 1 Promo card 7 Desperate Measures cards 7 Farmers cards 6 Hidden Objective cards 5 Heart of the City cards 15 Orphans cards 20 Sewers cards 1 13th Character card 1 Cat card 1 Dog card 4 Our Street cards 20 Tactics cards 12 Blank cards
Expansions' cards
10 cards in the Memories from the Past expansion â€" due to the changes in the mechanics of this expansion we added 3 cards, so the final count is 13.
7 cards in the Incidents expansion â€" 12 cards was added, 19 cards in the deck.
3 Rubble Die cards â€" to make this aspect of the game more intuitive we exchanged the 3 smaller cards with the description of the rolls into 1 larger chart with all the possibilities listed.
Due to the fact that a lot of time has passed since the prototype was introduced and the campaign ended, we've spent many months of hard work and continuous testing and almost every mechanism in the game was changed, tweaked or improved in a way. The decks are now even better thought through and improved, so that their impact on the game is more visible by both in effects on the game and in offering more interesting choice selection.
More than a few of the changes were dictated by the general improvement of the game's mechanics. With each change we kept in mind that we want you to move through the game with ease, we wanted to save as much of your time as possible â€" especially by reducing downtime in certain areas of the mechanics. On the other hand we wanted you to have the ultimate experience with each play-through (meaning more choices and options at any moment) without "
Saludos,