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#196
Si queréis cotejar las cartas que os han llegado...
Esto es para los mecenas del KS y los que pillaron la expansión "Memorias del pasado"

Sacado de la actualización 49 de la campaña de KS.


Cards final count
Michał Oracz - the author, would like to share some information with you, regarding the changes that were made to particular card decks and how it influenced the final card count.

"Even though we've changed the amount of cards in particular decks, during tests and development, the overall number of them stays roughly the same. Some new decks were added into the game and others were made slimmer. The amount is directly influenced by the printing signatures (we can either use 200 cards 63x88mm with full bleeds or 210 without bleeds [with white frames].

The Core game in its initial form was to include 204 cards, however we decided to go with 200 cards with full bleeds instead. So the number was slightly decreased.

As to the Stretch Goals there were originally 93 cards planned. We decided to increase it to 100.

The biggest changes are done within particular decks â€" and these changes are the outcome of our tests. It turned out that in many places "less" means "better". So the cards that were "freed" made their way into other decks or formed completely new ones, therefore further improving the mechanics. Below you will see a detailed description of what has changed and why it has changed.

Core Game:

12 Character cards â€" no changes.

7 Arrival cards â€" the Arrivals deck has been moved into the Visitors deck [thanks to this move we've managed to eliminate a whole, unnecessary phase from the game, moreover the Outside action became a whole lot more interesting]. Now there are 5 Arrivals instead of 7, we've increased the differences between them and added a Trade possibility to each one [this also allowed us to remove the Traders from the Visitors deck as they were no longer necessary].

20 Locations cards â€" we removed 2 cards (Brothel and second Reality Impact card).

23 Events cards â€" because we've added winter's influence on EACH card, we removed the Winter cards from the deck. We left only the cards that make the strongest impact and are most intriguing, the cards that were similar were removed and 3 Chapter cards were added. In its final form the Events deck now consists of 18 cards and it performs far better than it used to.

10 Night Raid cards â€" their number has not been changed but the deck was improved as a whole.

5 Color cards â€" no changes.

20 Exploration cards â€" the number hasn't changed but the (earlier separate) Map cards were added (improved flow of the game), so finally we've landed with 26 Exploration cards. Of course the cards themselves were hugely improved when compared to the prototype.

11 Findings cards â€" no changes.

23 Fittings cards â€" currently there are 20 cards in the deck. We threw out any duplicates and one useless Fitting (it was a bit pointless when compared with the others), playing a guitar is no longer an action on a Fitting card, instead it became a skill that some of the Characters possess on their Spirit chart. Quite a few revolutions happened in the Fittings deck when compared to the prototype (the cards are now stronger, more evident in the way they work and they all are finally balanced).

11 Map cards â€" the Map cards were strongly affected by the changes and became one with the Exploration deck, this has a very positive effect on the easiness, quickness and diversity of the gameplay. Upon entering a Location there is no need to setup its map.

20 Narrative Actions cards â€" 5 of the weakest cards are out, the final score is 15 strongest and most exciting cards. So now the choice between the 2 available ones in a turn became really tough.

15 Residents cards â€" we've removed 1 card, so the final score is 14.

19 Shelter cards â€" no changes.

8 Visitors cards â€" After joining this deck with Arrivals the final score is 12 cards.

What was added: 

8 Objective cards â€" they set a clear, additional (story related) goal for each of the Chapters, this results in a vivid end to each campaign playthrough and allow a summary of our actions.

7 Fate cards â€" a new mini-deck that allowed us to remove quite a few unnecessary and game-slowing phases from the game. It also translates to less rules to remember (checking the availability of the locations, healing, testing Spirit, influence of winter on illnesses, resolving actions delayed in time and so on).,

5 Blank cards â€" these are, just like the blank tokens, an essential part of the game. They are strictly connected to some scripts and allow us to introduce entirely new elements into the game.

200 Core Game cards summary: 5 Color cards 18 Event cards 18 Location cards 15 Narrative Action cards 8 Objective cards 12 Visitor cards 12 Character cards 26 Exploration cards 11 Findings cards 20 Fitting cards 7 Fate cards 10 Night Raids cards 14 Resident cards 19 Shelter cards 5 Blank cards

Stretch Goals' cards:

1 promo card Help the Children â€" no changes.

1 additional Character card (Emira) â€" no changes.

10 Script cards â€" after testing it, this deck was changed into Desperate Measures deck, it consists of 7 cards and it serves a different function now.

15 Tactical cards â€" 5 cards was added, 20 cards in the deck.

30 Sewers cards â€" 10 cards are out (initially there were far too many and as the largest deck in the game it was very heavy on the game flow), after many tests we decided to go with 20 cards in this deck.

15 Orphans of War cards â€" no changes.

8 Farmers cards â€" 1 card is out, finally 7 cards from this deck mix with other decks.

6 Hidden Objective cards â€" no changes.

5 Heart of the City cards â€" no changes.

What was added:

1 Cat card (and token)

1 Dog card (and token)

4 Our City cards

12 Blank cards

The number of cards in almost each deck was altered, in some cases the changes were drastic and in some less so. This as you see this wasn't done due to cost cuts but to further improve the comfort and flow of the game (if added all together there is far more cards in the game than we initially assumed).

100 Stretch Goals cards: 1 Promo card 7 Desperate Measures cards 7 Farmers cards 6 Hidden Objective cards 5 Heart of the City cards 15 Orphans cards 20 Sewers cards 1 13th Character card 1 Cat card 1 Dog card 4 Our Street cards 20 Tactics cards 12 Blank cards

Expansions' cards

10 cards in the Memories from the Past expansion â€" due to the changes in the mechanics of this expansion we added 3 cards, so the final count is 13.

7 cards in the Incidents expansion â€" 12 cards was added, 19 cards in the deck.

3 Rubble Die cards â€" to make this aspect of the game more intuitive we exchanged the 3 smaller cards with the description of the rolls into 1 larger chart with all the possibilities listed.

Due to the fact that a lot of time has passed since the prototype was introduced and the campaign ended, we've spent many months of hard work and continuous testing and almost every mechanism in the game was changed, tweaked or improved in a way. The decks are now even better thought through and improved, so that their impact on the game is more visible by both in effects on the game and in offering more interesting choice selection.

More than a few of the changes were dictated by the general improvement of the game's mechanics. With each change we kept in mind that we want you to move through the game with ease, we wanted to save as much of your time as possible â€" especially by reducing downtime in certain areas of the mechanics. On the other hand we wanted you to have the ultimate experience with each play-through (meaning more choices and options at any moment) without "


Saludos,
#197
Me lo miro detenidamente y decidiré.
#198
No me suena haberlo visto en castellano.
En ingles lo tienes aquí, pero supongo que este ya lo tienes.

https://boardgamegeek.com/filepage/148283/war-mine-journal-pdf-english
#199
Novedades / Actualidad / Re:FEUDALIA por ABBA GAMES
19 de Diciembre de 2017, 18:27:01
Cita de: y0rtx en 19 de Diciembre de 2017, 17:45:28
Cita de: FiNLos en 19 de Diciembre de 2017, 16:19:04
Lo que no he mirado es si mi playmat está en inglés, que por lo que decís por aquí, imagino que sí.

A mi, por email, me han dicho que solo hay una versión del playmat, que es en ingles y que de haber hecho en los dos idiomas hubiese encarecido mucho los gastos de producción, por lo que supongo que habrán optado por la versión en ingles.
Pues las traseras de las cartas... De las cuales han hecho varias versiones de color, les han tenido que costar una pasta!  ::) :P :-[
#200
Novedades / Actualidad / Re:FEUDALIA por ABBA GAMES
19 de Diciembre de 2017, 18:19:39
Cita de: y0rtx en 19 de Diciembre de 2017, 18:00:46
Cita de: calamar en 19 de Diciembre de 2017, 17:50:18
Cita de: y0rtx en 19 de Diciembre de 2017, 17:45:28
A mi, por email, me han dicho que solo hay una versión del playmat, que es en ingles y que de haber hecho en los dos idiomas hubiese encarecido mucho los gastos de producción, por lo que supongo que habrán optado por la versión en ingles.

¿Y esto se sabía de antemano? ¿Se sabía que iba a ser o que podía ser sólo impresa en inglés? ¿O ha sido una decisión unilateral al analizar los costos?... Porque entonces ya lo flipo...

:o :o :o

Pues... supongo que ya te lo imaginas. Al menos yo, no he sabido nada de los tapetes y el idioma hasta haberlos recibido. No me parece grave, pero si que me hubiese gustado saberlo y, supongo, puede que hubiese quien sabiendo que era solo en ingles, no los hubiese cogido.
Joder con la vía unilateral  ::)
#201
Esperando... :D
#202
Diseñando un juego de mesa / Re:La Corona
19 de Diciembre de 2017, 14:06:25
Hay fecha?
#203
Hoy por hoy se desconoce.
#204
Otro unboxing mas detallado, este sin los Addons que tenía el anterior video (yo si que los tengo, envidia  :D)



Saludos,
#205
Yo creo que merece la pena de todas, todas.

Y para los amantes de la  flagelación...Aquí un unboxing de la versión KS, por UNNA


https://youtu.be/y-JAwBoSiCY




Saludos,
#206
Diseñando un juego de mesa / Re:La Corona
18 de Diciembre de 2017, 18:37:28
Joder!!!
Me parecen todos de una estética preciosa.
#207
Ya lo tengo en casa!!!
Solo me ha dado tiempo de abrirlo y echarle un vistazo rápido.
Versión KS (Edge en castellano) con los extras y addons que compre.
El paquete que me ha llegado tiene un embalaje cojonudo, ya podían tomar nota otras compañías.
Por un lado está el juego y luego otra caja con todos los SG, es alargada de cartón y particionada (dentro hay, hablo de memoria, unos 3 o 4 mazos de cartas, 3 o 4 dados, una bolsa con 13 miniaturas pequeñas y otra bolsa con una miniatura gigante, realmente preciosa y dura como la piedra. También trae un tuckbox de Lords of Hellas con una miniatura muy guapa, muy detallada, e incluso diría que esta medio imprimada. El efecto es muy chulo y la mini me ha parecido fantástica).
Luego también en mi caso concreto, había un sobre con los addons que pedí.
En cuanto a la caja en sí del juego, sin haber llegado a desprecintar ningún mazo de cartas, lo que son las 3 planchas de tokens varios la calidad me ha parecido muy buena (me ha hecho gracia el detalle de la muesca que hay en una esquina de las mismas para poder meter el dedo y levantarlas sin problemas), el tablero de 6 alas de muy buen grosor y queda extendido 'plano' perfectamente. Es grande, grande, a doble cara y se lee y ve, muy, muy bien (el arte me encanta).
Además están el resto de cartas, dados, miniaturas (estas no las he mirado), un par de bolsas grandes, un 'taco' de papel para apuntar/salvar la misión/campaña, un llamemos le manual de inicio rápido y luego la 'guia de scripts' un tocho de buen grosor.
Y todo ello en una cuna de plástico de las mejores que he visto nunca (vuelvo a decir que ya podrían tomar nota otros) en cuanto a rigidez, yo creo que podría ponerme de pie en ella y aguantaría.
Y como no todo iban a ser bondades y maravillas, creo que las cartas no cabrán en su totalidad en los huecos, si se enfundan.
Y ya para finalizar...DE LO MEJOR QUE HE COMPRADO EN MUCHO TIEMPO.

PD: Seguro que me dejo cosas...pero ya os he hecho bastante 'spoiler'

Saludos,
#208
Diseñando un juego de mesa / Re:La Corona
18 de Diciembre de 2017, 14:23:47
OK, ahora si.
#209
Diseñando un juego de mesa / Re:La Corona
18 de Diciembre de 2017, 13:56:39
No se ven las fotos (a lo mejor es solo problema mío)
#210
Para gustos los colores! ( A mi es que el 'blanco oca' como que...)