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CitarA game of Civilization: The Board Game begins by each player selecting a civilization to play as. Players then build the game map by selecting their civilization's starting tile and shuffling the remaining random tiles to lay face down, creating the unexplored areas of the map.
Each turn of the game consists of start of turn actions, trading, managing your cities, movement/exploration, and research. Players alternate taking actions during each phase of the game until the turn has been completed, then gameplay continues to the next turn.
Start of turn actions include building new cities, changing governments, and any other special start of turn actions provided by Wonders or Culture cards. During the trade phase, players collect trade from their cities and begin negotiating with other players. Unused Culture tokens, Resource tokens, Unit cards, and even promises can all be traded during this phase. Be careful though, because promises are in no way binding!
City Management lets players produce units or scout/army figures, devote their city to the arts, construct buildings or wonders, or harvest a resource. The Movement phase consists of players moving their figures around the board, exploration, and combat. Movement is hindered by terrain unless players have a technology that provides them increased mobility (such as sea travel). When a figure is adjacent to a face down game board tile, the controlling player can spend one movement to explore that tile, turning it face up. Whenever opposing figures end in the same space, battle ensues.
In Civilization: The Board Game, combat is resolved through unit cards and a paper-rock-scissors trump system. Each player draws cards from their available units and chooses which units will fight in the battle. Once the winner is decided, the loser must discard their army figure and the winner may choose their reward from the loser (either 3 points of trade, 3 culture tokens, or any one resource token).
CitarUpcoming games (production almost finished):
- Top Speed
- Card system 1.
- 19x19 portable Go.
In production design:
- Minigames
- A sci-fi skirmish game (around nov-2010)
- The Aztec Market expansion (dec-2010).
- Tom Vasel's "Vicious Fishes"
- Game system 2.
- Gauss