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#4966
Y ahora lo peor de todo

CitarHorus Heresy © Games Workshop Limited 1993. This edition © Games Workshop Limited 2010. Games Workshop, Warhammer 40,000, Horus Heresy, the foregoing marks' respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Horus Heresy game setting are either ®, TM, and/or © Games Workshop Ltd 1993-2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

GW=caca
nene no tocar caca

Lo siento me había hecho ilusiones, a lo mejor con el último de los juegos...
#4967



CitarDescription



Long before the grim darkness of the 41st millennium was a time of myth and legend, when god-like beings met in a monumental battle of brother against brother. Ten thousand years prior to the Battle of Macragge, where the 1st Company of the Ultramarines bravely gave their lives defending against the Tyranid hordes of Hivefleet Behemoth, and ages before Abaddon the Despoiler conceived of his heinous and bloody Black Crusade, occurred the greatest of all battles. Let us return to the Imperium of the 31st Millennium, when a golden age was shattered by betrayal. Welcome to the Horus Heresy.



Horus Heresy is an epic board game for two players set in the dark future of Games Workshop's preeminent Warhammer 40,000 universe. Each player commands vast legions in a pitched battle across the now war-torn surface of Terra, birthplace of the human race. The forces of the Imperium and Chaos will clash, rocking the very foundation of humanity.

As the Imperial player you are the Emperor of Holy Terra himself, the last beacon of hope for the future of all mankind, who stands within the Imperial Palace surrounded by a cadre of his elite personal guard, the Adeptus Custodes.

Awaiting your command are loyalist Imperial forces including three legions of loyal Space Marines, innumerable mass regiments of infantry and Imperial tank divisions rumbling across the landscape, defense laser batteries scanning the horizon for any hint of the forces of Chaos, and lumbering across the landscape â€" the last of the massive Imperial Titans, enormous walking temples of war, towering overhead and bristling with armament.


You may choose instead to callously betray the Imperium of Man and personally lead the attack on Terra in the role of the Warmaster Horus, once the most trusted and loved scion of the Emperor, now turned entirely away from sanity and hope, twisted beyond recognition by the insidious taint of Chaos.

In orbit high above the planet is the Vengeful Spirit, the Warmaster's flagship, from which Horus orchestrates this final assault upon the Imperial Palace. He eagerly awaits for his opportune moment to enter the fray and personally strike the Emperor down, in the name of the four ruinous powers of Chaos.

From your command center you will order forth legions of Chaos Space Marines who have turned away from the true light of the Emperor, armies of traitors and cultists eager to spread delicious mayhem, chaotic Thunderhawk gunship squadrons and drop pods that can deliver destruction with surgical precision, and lurking at the fringes of sanity â€" gibbering Chaos hordes and daemon forces from the Warp that thrash in malicious expectation of the moment they are released to the planet below. If you listen closely, you will hear their whispers even now.


Bring this legendary tale of blasphemous treachery and insane heroism to life by opening the massive board game, packed to the brim with over one hundred magnificent sculpted plastic playing pieces. Unfold the beautiful map of Terra, centered upon the landscape immediately surrounding the environs of the Imperial Palace, magma-filled crevasses and all.

You will notice immediately the placements scattered across the board for the fortified bastions, towers and manufacturing strongholds that offer the Imperial player protection against both enemy assault and orbital bombardments.

Each one of these structures, as well as the Imperial Palace itself, have been sculpted as plastic terrain elements that rise above the landscape and fit cleverly through the board to hold them solidly in place, without any fear of being knocked about during play. The fortifications of Terra have never looked more formidable! Once the board is set up with playing pieces and terrain for your first game, it is a wonder to behold.



In addition to these plasteel encased garrisons, players will struggle for control of a number of other key locations, such as the spaceports positioned at four quadrants across the map which will determine how easily Horus can bring fresh waves of assailants to the battle, as well as locations aboard the Vengeful Spirit where Horus and his inner circle of advisors prepare to join the assault on the surface.

Finally, the last few sections of the board are used to manage the sundry details and unique mechanics of gameplay, such as the orders you issue to units in preparation for future manoeuvres, the heated turn-by-turn iterations of massed unit combat, the tense ebb and flow of an initiative track  that controls which player will act next, and even damage suffered by your hero characters as they lead their ever loyal forward to press the attack.


There are no dice used while playing Horus Heresy. Instead, you must masterfully balance a compelling long-term strategy with lightning-fast short-term combat tactics, all handled by graceful, card-driven play that provides a highly engaging, and intensely satisfying game.

Horus Heresy includes six scenarios that differ in difficulty and experience during play. The first scenario, titled Brother Against Brother, is recommended for new players as it provides predetermined starting locations for all forces. It is a well balanced version of the Battle for Terra, and also presents a roughly historical recreation of the conflict's events.

If you are familiar with the Warhammer 40,000 mythos, or simply playing this game for the first time, we encourage you to jump right in with Brother Against Brother. Whenever you're ready, the advanced scenarios offer a wealth of challenges that will push the ability of even the most experienced players to the limit.

Whether your allegiance is honorable or profane, Horus Heresy demands you bring every last shred of your tactical and strategic ability to the table. This is not a simplistic affair fought between a handful of skirmishing units, with individual combatants sprinting between areas of sparse cover across an open battlefield. This is war on an epic and unimaginable scale, the scope and significance of which has never been seen before or since!

Can Horus succeed in this profane quest to crush the Imperium beneath his corrupted heel, drowning the galaxy in a flood of Chaos and destruction, or will the steadfast Holy Emperor of Mankind break the bloody siege, turning the tide of assault against the cruel machinations of the Dark Powers of the Warp? You will decide which direction the winds of fate will blow, for this is the moment of truth, and we hope to see you there!

Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000's rich history, in which the Warmaster Horus's betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance!
#4968
Visto en FGG



Citar
On the thirteenth day of Secundus, the bombardment began…

In the greatest betrayal the universe has ever known, the Warmaster Horus â€" once humanity's greatest general, now corrupted by Chaos â€" has turned against the Emperor and hurled the Imperium of Man into ferocious civil war. The galactic conflict has risen to its climax. The Warmaster's ruinous legions have assaulted Holy Terra itself, the Emperor's seat. Here the fate of humanity hangs in the balance during the greatest military campaign ever seen...

Fantasy Flight Games is proud to announce an exciting new board game set to bombard your tabletop later this winter!

In the Horus Heresy board game, the most legendary battle in the history of the Warhammer 40,000 universe unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor's golden Inner Palace to Horus's flagship, the Vengeful Spirit.

Taking the side of traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.

An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card-driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos.

This legendary tale of treachery and heroism is brought to vibrant life with over one hundred magnificent sculpted plastic playing pieces. The stunning three-dimensional map of Terra brilliantly portrays the landscape immediately surrounding the Imperial Palace, from the magma-filled crevasses to the fortifications that offer the Imperial player protection against both enemy assault and orbital bombardments.

Each one of these structures, as well as the Imperial Palace itself, have been expertly sculpted, and rise above the landscape to create a truly immersive experience. The fortifications of Terra have never looked more formidable! Once the board is set up with playing pieces and terrain for your first game, it will be a wonder to behold.

Horus Heresy includes six scenarios that differ in both difficulty and style. The first scenario, titled Brother Against Brother, is recommended for all new players as it provides predetermined starting locations for both player's forces. It is a well balanced version of the Battle for Terra, and also presents a roughly historical recreation of the conflict's events.

Head over to our Description Page to learn more, then prepare yourself for a battle that will shake the Imperium to its very core!

Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000's rich history, in which the Warmaster Horus's betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance!


#4969
Cita de: MarioAguila en 08 de Diciembre de 2009, 01:37:14
Es mas, el DICCIONARIO PANHISPÁNICO DE DUDAS de la Rae, es mas categórico en la aceptación de REMOVER, en el sentido de retirar.

DICCIONARIO PANHISPÁNICO DE DUDAS 1ª edición, 2ª tirada
"remover(se).
1. ‘Mover [algo] agitándolo o dándole vueltas', ‘mover(se) ligera y repetidamente' y ‘quitar o apartar [algo o a alguien] de un lugar'. Verbo irregular: se conjuga como mover (→ apéndice 1, n.º 41).

2. No hay por qué censurar su empleo con los sentidos de ‘quitar [algo] de un lugar' y ‘apartar [a alguien] de su cargo', suponiendo, erróneamente, que se trata de un calco del inglés to remove: «Librar a este país de ese hombre, eso era lo principal. Removido ese obstáculo [...], se abriría una puerta» (VLlosa Fiesta [Perú 2000]); «Sus jefes tendrían la facultad de designar o remover coroneles y capitanes» (Otero Temporada [Cuba 1983]). Son acepciones tradicionales en español, ya presentes en el étimo latino: «Tales deven ser removidos de la aministraçión fasta que fagan buena penitençia» (Cuéllar Catecismo [Esp. 1325])."
http://buscon.rae.es/dpdI/SrvltGUIBusDPD

Creo que el origen latino de mover, remover es evidente. Pasó al inglés y ahora los españoles, (no los sudamericanos), le dan la autoría a los anglos. Hmmmm.



pues vas a tener razón..

#4970
Arkham Horror :D

Si quieres cartas

O un Descent también con muchas cartas.
#4971
Hace poco hice unas nuevas tarjetas de personajes con artscow.
La verdad es que lo hice un poco deprisa y cogí casi las primeras imágenes que encontré.


El caso, es que ahora con algo más de tranquilidad, quería preparar algún mazo mas coherente. Quizás con personajes de manga relacionados con pistolas

algo así como


En cualquier caso, acepto cualquier sugerencia.
Gracias.
#4972
Reseñas escritas / Re: PIRATE'S COVE
01 de Diciembre de 2009, 19:50:04
Cita de: Mika_F1 en 01 de Diciembre de 2009, 18:40:42
Acabo de pedirlo!

Encima estoy imprimando ahora mismo en papel-cartulina la tradumaquetación y las reglas traducidas al cristiano.

En cuanto pueda colgaré una Parti Report.

en pseudocristiano, querrás decir
que fue mi primera traducción y fue demasiado rápida
#4973
Carta de "La Compañía" a un usuario (hilo en BGG)

CitarDear valued customer,

We thank you for your recent purchase of our new boardgame Space Hulk.

Following the recent change in the IP regulations in the United States we draw your attention to the fact that you are only authorised to use the Space Marines and Genestealer miniatures supplied with the above-mentioned game exclusively for playing Space Hulk Rules version 3.0 equally supplied with the above game.

You are explicitely prohibited to use the above-mentioned figurines for playing any previous rules versions of Space Hulk (occasionally referred to as Space Hulk 1.0 and Space Hulk 2.0). You are explicitely not authorised to use them for playing any other miniature rulesets having been produced, currently being produced, or likely to be produced in the future by any manufacturers other than Games Workshop. Likewise, you are explicitely forbidden to use any Games Workshop miniatures to play any miniatures rulesets other than those produced or to be produced by Games Workshop.

We would kindly suggest that you consider this letter as a broad "Cease and Desist" order. To avoid any possible infringement on your part we suggest that you get rid of any rulsets and miniatures other than those of Games Workshop you may have in your esteemed posession. We would apprecaite receiving a formal evidence of the above (e.g. pictures of your delivering them to your local wastebin). Should you fail to comply within 24 hours, we will start legal proceedings against you in the country of your legal residence or - should it not be United States or United Kingdom - in any other country of our choice.

Looking forward to providing you with countless hours of entertainment in the future.

Yours only (from now on)

Games Workshop

#4974
Cita de: Blacksad (Quim) en 30 de Noviembre de 2009, 23:44:33
Pues ahora no lo tiene... ¿o lo tiene negativo?  ::)

No... no es que tenga hype negativo. Ahora la gente no valora el juego, se valora la sensación que da el juego, y como recuerda lo marranos (en murcia a los cerdos se les llama marranos) que pueden ser sus editores, pues no sienta bien jugar.

Por ponerte un ejemplo, es como si ves un balón (pongase aquí una marca deportiva famosa) hoy, mola ¿eh?, y mañana te hacen una visita turistica por una fabrica en la india de esa marca con explotación infantil. Te aseguro que la próxima vez que veas el balón no te parecerá tan chulo.
#4975
Cita de: Blacksad (Quim) en 30 de Noviembre de 2009, 21:42:13
8

aunque no vayamos a negarlo

tenía un hype que no podía con él
#4976
Cita de: ziggystardust en 30 de Noviembre de 2009, 18:47:34
Estoy totalmente de acuerdo. Yo estoy totalmente en contra de esta medida y me parece deleznable tirar a la basura el trabajo de los aficionados... ¿pero cambiar las notas de que sirve? Yo diría que hasta perjudica a la propia BGG, es como si los votos se "politizasen". La próxima vez que veas la puntuación de un juego tendrás que pensar: ¿cómo de majos son en la empresa que distribuye esto? en vez de... ¿las mecánicas del juego son realmente consistentes? Etc.

en bgg el criterio para votar, oficialmente, es "las ganas que tienes de volver a jugar" y yo ahora no toco un GW ni en pintura = 1
#4977
Talleres / Re: CONCURSOS 2010
30 de Noviembre de 2009, 16:34:21
propongo a los moderadores que busquen lugar para colocar esta información como fija

gracias.
#4978
Cita de: JCarlos en 27 de Noviembre de 2009, 17:02:34
No exactamente, pero parecido  ;). Y no, no es ilegal modificar una consola; y no, TUS figuras de plomo no son suyas

¿en base a qué las figuras no son mías? Supongo que lo avalará algo

Edito: Debo aprender a leer antes de empezar a contestar
#4979
Cita de: Speedro en 27 de Noviembre de 2009, 16:50:28
¿De la explotacion de una imagen que tienen registrada? ¿Estas seguro?

Tambien una videoconsola te la compras, puedes creer que es tuya pero legalmente no puedes  modificarla...

¿Y si tienes una web con fotos y te piden que las quites...  ¿te enfrentas a su gabinete juridico? ¿Te metes en "posibles" juicios con una multinacional? ¿O las quitas como esta haciendo todo el mundo?

si puedes modificarla, hay sentencias que así lo atestiguan si no recuerdo mal
Y quién dice que estoy haciendo una explotación de marca registrada. Cuando yo pongo una fotografía de mi jersey no estoy haciendo una explotación de marca registrada, a no ser que cobre o gane algo con ello (publicidad en la página). Pero si lo pongo en mi blog (que no tengo) que no tiene publicidad no pueden acusarme de explotación de marca registrada.

otra cosa es que me achanten.... pues si.... pero legalmente no tienen, y si dan con hueso de un abogado seguro que pinchan. Además, cuando te ponen una demanda, y no me hagas mucho caso porque no soy abogado ni entiendo de leyes, creo que lo primero es que la acepten, segundo habrá un acto de conciliación, y ahí si veo que la cosa va en serio es donde el juez les pregunta ¿ustedes que quieren? y yo les digo que si lo que le molesta es mi foto la retiro. Si siguen adelante es el juez el que les va meter el paquete a ellos por hacerle perder el tiempo y el dinero al estado porque no van a poder ni por asomo demostrar que he sacado algún beneficio de ello, y a los jueces no les gusta que les hagan perder el tiempo porque un aficionado ha colgado unas fotos de unas manualidades, que por otra parte ha comprado legalmente.
#4980
Cita de: Speedro en 27 de Noviembre de 2009, 16:25:37
No es una chorrada, votar bajo es una estupenda forma de mostrar rechazo a una politica y de avisar a quien se interese por leer los comentarios mas bajos de que ocurre algo, de que puede ser un buen juego pero hay problemas de alguna clase. No solo se valora un juego, se valora un comportamiento, una etica, unas facilidades para el cliente, que al fin y al cabo es lo que somos. Por algo GMT para mi es la mejor editora de wargames en la actualidad, ten por seguro que SOLO por sus juegos no es, es por enorme valor añadido que aportan.
Esos votos bajos dicen, eh, los juegos pueden ser buenos pero valor añadido cero.

Y sí, lo normal es avisar de los problemas en los foros de juegos que se frecuentan, en mi caso BSK y BGG.

¿Por que habria alguien de recomendar un juego de una empresa que pone todo tipo de trabas a la elaboracion de cualquier material, traduccion o ayuda mediante amenazas legales? ¿Te voy a recomendar que compres minis que legalmente solo puedes pintar pero que no te pertenecen cuando ademas te dicen que si cuelgas fotos te pueden denunciar? ¿Te voy a recomendar una empresa en la que legalmente si realizas un texto de ambientacion no te pertenece?  

A mi, cuando me informo sobre un juego en BGG, lo que mas informacion me aporta es leer los comentarios de las notas mas bajas, es tremendamente util, y al contrario que el ranking que no tiene utilidad y ni lo miro leer esos comentarios no me ha fallado nunca, cuando un juego esta cuajado de ceros, unos y doses podra ser buen juego pero algo ocurre.



Lo de las minis que legalmente no te pertenecen es una chorrada. Si compras, pagas el precio y te dan la cosa. Entonces tienes la propiedad. Que yo sepa nadie ha firmado ningún contrato de cesión del uso pero no de la propiedad. Que yo sepa nadie firma un contrato al comprar unas minis. Paga el precio y ya está. Pueden poner misa en sus cajas, normalmente en inglés para más inri.

Que no, que con la ley española en la mano, si compras, eres dueño.