Q. On the map of Earth, why does the North Atlantic have a little section seeping over to the Pacific side of central America?
A. It is our way of indicating that the North Atlantic and the North Pacific are adjacent.
Q. If my Units in an Area have 0 Combat dice, but I have special Battle abilities I can use, can I declare a Battle?
A. No. The Units IN THE AREA must have at least 1 Combat die to declare Battle. For instance, if you have only a Nightgaunt in an Area, you can't declare Battle there as Crawling Chaos, even if you have Seek & Destroy. .
Q. If I have 6 Spellbooks (so Battle is unlimited), can I Battle and then do another Action (such as Moving out of the Battle Area)?
A. Yes. Unlimited Actions can be done in any order. You may still only engage in one Battle per Area, however. You could use unlimited Battle in an Area, then (as your Action) move into a new Area, and Battle there.
In fact, it is theoretically possible to Battle in an Area, get Pained into a neighboring Area, Battle again, get Pained again, and keep up a sequence of Battles in this way until you run out of Power, lose your Units, or get Pained into an Area where you have already Battled this Action. The only limit is that you can only initiate one Battle per Area.
Q. What happens if all Units on a side are "exempted" via Invisibility or eliminated by effects such as Abduct or Devour before a battle?
A. obviously there is no need to roll dice. The Power to start the Battle is still spent. Post-Battle effects can take place if appropriate.
Q. Cthulhu gets a Spellbook in the first Doom phase! Does this mean he gets it before his first Action?!
A. No! There is no Doom phase in the first turn. Therefore, Cthulhu earns this Spellbook in the Doom phase of the Second turn â€" AFTER the first turn ends.
Q. Two of Cthulhu's Spellbooks require you to kill or Devour an enemy in a Battle. But doesn't Devour take place before the Battle? Also, just when exactly do I receive these battle-oriented Spellbooks? In the middle of the fight?
A. Pre- and Post-Battle effects count as happening "during a Battle". Cthulhu's two battle Spellbooks are not received until the Battle is fully completed and all post-Battle effects are finished.
Q. Can Actions such as Cthulhu's Dreams Spellbook or Yellow Sign's Zingaya be used to simply remove an enemy cultist if you lack Units to make the replacement?
A. No. If you cannot make the replacement, you cannot perform the Action.
Q. Nyarlathotep's Combat is based on his Spellbooks, plus his opponents?
A. For each Spellbook he and his opponent have on their Faction sheet, he gets 1 Combat. For instance, if Nyarlathotep has all 6 Spellbooks while his opponent has only earned 3, he gets 9 Combat. His total does not count Spellbooks he has not yet earned, and it does not count Spellbooks earned for an Independent Great Old One (available in some expansions).
Q. Can I use Black Goat's Avatar with one of my own Units?
A. Certainly.
Q. How much Power does the Crawling Chaos get for Killing or Paining Cthulhu?
A. He receives 2 Power, since that is now half the cost to Awaken Cthulhu (since, obviously, he has been Awakened once). Of course he could just take 2 Elder Signs instead.
Q. When the Crawling Chaos exempts a Unit with his Invisibility Spellbook, does he pick the Unit? Can he pick an enemy? Can he exempt his Flying Polyp?
A. Yes, yes, and yes. Remember he cannot exempt a Great Old One.
Q. Yellow Sign's Undead and Byakhee have Combat values that change depending on how many are present in the area. If an Undead or Byakhee is exempted via Invisibility, since it is still "present" does it affect the Combat of the remaining Units?
A. An invisible Unit does not count as being "present" in the Area for this purpose. If you have 2 Undead in an Area, and one is turned invisible, the remaining Undead rolls 0 dice, not one. The intent is that Invisibility is supposed to be useful.
Q. What if the Flying Polyp is eliminated by Devour or some other effect after using Invisibility on a Unit? Does this cancel the Invisibility?
A. No. Effects, once initiated, remain regardless of the fate of the instigating Unit.
Q. What if other players do not have enough Cultists to satisfy the demands of Ghroth?
A. They lose as many Cultists as Black Goat chooses. If they do not have enough Cultists to meet the demand, the excess is ignored..
Q. Regarding Crawling Chaos's Madness Spellbook, must he obey normal restrictions on retreating Units (I.e., not into an area containing Units of the Faction just battled)?
A. Yes, he must obey normal retreat rules. He also does not get to choose WHICH Units retreat, only their destination. Also note that with Madness, Crawling Chaos can retreat players in either order, i.e., retreating the Defender first.
Q. Black Goat has a Spellbook requirement "Share Areas with all enemies"? Do the enemies all have to be in the same Areas with your Unit(s)?
A. No. For example, in a 3-player game vs. Cthulhu and Yellow Sign, if you have a Unit in an Area with Cthulhu's Units and also have a Unit in an Area with a Yellow Sign Unit, this requirement is immediately fulfilled. Note that this requirement can be met during an enemy's turn.
Q. When Crawling Chaos's Thousand Forms or Black Goat's Ghroth abilities are used, can a player insist on taking part of the loss, even if the other players don't want him to? What if a player has no Power or no Cultists - can he "disagree" with the division?
A. In the first case, this would count as a disagreement which needs to be resolved. In the second - if a player refuses to contribute to the effect, he does not participate in further negotiations, and his agreement is immaterial.
Q. If a Ghoul is already in the target Area, can it be "summoned" there via Necrophagy?
A. Only if it was not involved in the Battle. Note that an Invisible Ghoul is "not involved" and thus could react via Necrophagy!
Q. If Nyarlathotep is alone in an Area, and Emissary is in play, and he receives a Pain, but cannot retreat because he is surrounded by enemy Units, what happens? Is he Killed? What if another Unit is with him, and only one Pain is rolled â€" can Nyarlathotep be picked to take the Pain so his companion is spared?
A. No, he ignores the Pain. To answer the second question, yes, in this rare case Nyarlathotep could "take" the Pain to spare the other Unit. Of course if two Pains were rolled, the companion would have to be chosen to die.
Q. When is Shub-Niggurath's Combat total figured? For instance, if Cthulhu Devours a Cultist just before the battle, does this decrease Shub-Niggurath's total for the battle itself?
A. All Pre-Battle abilities happen BEFORE dice are rolled. Combat dice are figured at the instant of battle. In the example given, Cthulhu's Devour would indeed decrease Shub-Niggurath's combat.
Q. If the Black Goat Faction is in a Battle, and uses Necrophagy does she also suffer extra Pain?
A. Yes, both sides in the battle suffer additional Pain equal to the Ghouls called. The newly-called Ghouls cannot be chosen to take the extra pain for her, either.
Q. If a Faction's Units cannot retreat (because they are surrounded), and lose a Unit as a result, and then Necrophagy occurs, do they lose a second Unit as a result of the extra Pain?
A. No. Only one Unit is ever lost due to inability to retreat per battle. (However, if Necrophagy causes the ONLY Pain result to an enemy-surrounded force, then of course such a Unit would be eliminated).
Q. The King in Yellow can perform Desecration, but what does it do, exactly?
A. The inhabitants are now shrieking in terror, fleeing their cities, or performing desperate obeisance to the King, but the immediate practical game effect is that it gives Yellow Sign a Unit, and a Spellbook when performed in the right Areas. Also, if it is successfully performed after the Third Eye Spellbook is in effect, it may give Yellow Sign an Elder Sign.
Q. When Yellow Sign takes the Screaming Dead or He Who is Not to be Named Action, does he have to pay the normal Power cost for his second, subsequent Action?
A. Yes! For instance, if he moved using Screaming Dead, and then immediately attempted a Desecration, this would cost him 3 Power total. Or 2, if Third Eye was in effect.
Q. What happens when Crawling Chaos uses Thousand Forms, and the number rolled is higher than the sum of all other players' Power?
A. Crawling Chaos gets Power equal to the die roll.
Rule Omega â€" the Final Question
We have sought diligently for more than a year to cover all possible rules questions, and to make the game as true to Lovecraft as we can. But we are mere mortals, and as such, subject to err.
If you come across some ability or spell card conflict, and cannot find the answer in one of our FAQs (or our website FAQ online), we recommend that the players in the game vote on the desired outcome â€" the owner of the game should probably get a bonus â€" like his vote counts for double. In the end, Cthulhu Wars is your game. If you feel compelled to add house rules to cover such issues â€" do so with our blessing.
Glossary
ACOLYTE the only type of Cultist appearing in the core Cthulhu Wars game. Later expansions add new Cultists.
AREA a map region, whether ocean or land.
ATTACKER that Faction which just declared a Battle.
BATTLE ABILITY/EFFECT these are earned through Spellbooks or special abilities. Battle Abilities are classified as Pre-Battle, Battle, or Post-Battle. In any dispute, the Attacker uses his Spellbooks first in each segment, then the Defender.
CULTIST a human who serves the Great Old Ones. They live on Earth and can be recruited in any Area. Their figures are identical to one another, distinguished only by their Faction color. In the basic game, the only type of Cultist is the Acolyte.
DEFENDER a Faction involved in a Battle which it did not declare.
ELIMINATED Units can be destroyed in many ways. When a Unit is removed from the board, it is returned to your pool (except when Captured), and can be awakened, summoned, or recruited again.
ENEMY a Unit or Faction controlled by another player, i.e., not you. ALL Factions are "enemy" except the one you control. In the 2-player game, even other Factions you control are considered "enemy" when you are performing the turn of a particular Faction.
FRIENDLY a Unit controlled by you.
GATE a construct of alien science, constructed by Cultists. Gates channel Power to a Faction, plus permit the summoning of Monsters and (sometimes) Great Old Ones.
IN PLAY some Spellbooks and abilities refer to a Unit as being "in play". A Unit is "in play" if it is on the map, or, if it is off the map, still controlled by its owner. For example, Cthulhu on its Faction card via Submerge is "in play". A captured cultist on an enemy Faction card is not "in play".
KILLED this refers to a Unit which was chosen to receive an enemy "6" result in Combat. Units can be eliminated in many ways that do not count as a "Kill". For example, Cthulhu's Devour ability does not count as a "Kill".
MONSTER non-human entities who serve the Great Old Ones. They usually arrive through Gates.
GREAT OLD ONE otherworldly alien sovereigns who seek to conquer Earth. Most Factions have only one Great Old One (exception: Yellow Sign). Many abilities and Spellbooks refer to "Monsters and Cultists". Such abilities do NOT apply to a Great Old One. All Great Old Ones have their own unique Awakening requirements, their own Combat totals (often a formula), and their own unique abilities (sometimes as an Action).
ONGOING an "ongoing" Spellbook is permanently in effect, so long as you have satisfied its conditions. For instance, Black Goat's Thousand Young Spellbook causes her Faction Monsters to cost 1 less Power as long as you meet the prerequisite of having Shub-Niggurath in play. Some "ongoing" effects permit a user to make a choice at certain times (for instance, Cthulhu's Devolve Spellbook). But all "ongoing" effects are free of cost and can be repeated.
POOL the pile of Units, Spellbooks, and other tokens which you have not yet managed to place on the map.
POST-BATTLE an effect that happens after dice are rolled in a battle. (For instance, Shub-Niggurath's Necrophagy ability.)
PRE-BATTLE an effect that happens after a Battle has been declared, but before dice are rolled. (For instance, Cthulhu's Devour ability.)
UNIT a Cultist, Monster, or Great Old One. Does not include Gates.
A. It is our way of indicating that the North Atlantic and the North Pacific are adjacent.
Q. If my Units in an Area have 0 Combat dice, but I have special Battle abilities I can use, can I declare a Battle?
A. No. The Units IN THE AREA must have at least 1 Combat die to declare Battle. For instance, if you have only a Nightgaunt in an Area, you can't declare Battle there as Crawling Chaos, even if you have Seek & Destroy. .
Q. If I have 6 Spellbooks (so Battle is unlimited), can I Battle and then do another Action (such as Moving out of the Battle Area)?
A. Yes. Unlimited Actions can be done in any order. You may still only engage in one Battle per Area, however. You could use unlimited Battle in an Area, then (as your Action) move into a new Area, and Battle there.
In fact, it is theoretically possible to Battle in an Area, get Pained into a neighboring Area, Battle again, get Pained again, and keep up a sequence of Battles in this way until you run out of Power, lose your Units, or get Pained into an Area where you have already Battled this Action. The only limit is that you can only initiate one Battle per Area.
Q. What happens if all Units on a side are "exempted" via Invisibility or eliminated by effects such as Abduct or Devour before a battle?
A. obviously there is no need to roll dice. The Power to start the Battle is still spent. Post-Battle effects can take place if appropriate.
Q. Cthulhu gets a Spellbook in the first Doom phase! Does this mean he gets it before his first Action?!
A. No! There is no Doom phase in the first turn. Therefore, Cthulhu earns this Spellbook in the Doom phase of the Second turn â€" AFTER the first turn ends.
Q. Two of Cthulhu's Spellbooks require you to kill or Devour an enemy in a Battle. But doesn't Devour take place before the Battle? Also, just when exactly do I receive these battle-oriented Spellbooks? In the middle of the fight?
A. Pre- and Post-Battle effects count as happening "during a Battle". Cthulhu's two battle Spellbooks are not received until the Battle is fully completed and all post-Battle effects are finished.
Q. Can Actions such as Cthulhu's Dreams Spellbook or Yellow Sign's Zingaya be used to simply remove an enemy cultist if you lack Units to make the replacement?
A. No. If you cannot make the replacement, you cannot perform the Action.
Q. Nyarlathotep's Combat is based on his Spellbooks, plus his opponents?
A. For each Spellbook he and his opponent have on their Faction sheet, he gets 1 Combat. For instance, if Nyarlathotep has all 6 Spellbooks while his opponent has only earned 3, he gets 9 Combat. His total does not count Spellbooks he has not yet earned, and it does not count Spellbooks earned for an Independent Great Old One (available in some expansions).
Q. Can I use Black Goat's Avatar with one of my own Units?
A. Certainly.
Q. How much Power does the Crawling Chaos get for Killing or Paining Cthulhu?
A. He receives 2 Power, since that is now half the cost to Awaken Cthulhu (since, obviously, he has been Awakened once). Of course he could just take 2 Elder Signs instead.
Q. When the Crawling Chaos exempts a Unit with his Invisibility Spellbook, does he pick the Unit? Can he pick an enemy? Can he exempt his Flying Polyp?
A. Yes, yes, and yes. Remember he cannot exempt a Great Old One.
Q. Yellow Sign's Undead and Byakhee have Combat values that change depending on how many are present in the area. If an Undead or Byakhee is exempted via Invisibility, since it is still "present" does it affect the Combat of the remaining Units?
A. An invisible Unit does not count as being "present" in the Area for this purpose. If you have 2 Undead in an Area, and one is turned invisible, the remaining Undead rolls 0 dice, not one. The intent is that Invisibility is supposed to be useful.
Q. What if the Flying Polyp is eliminated by Devour or some other effect after using Invisibility on a Unit? Does this cancel the Invisibility?
A. No. Effects, once initiated, remain regardless of the fate of the instigating Unit.
Q. What if other players do not have enough Cultists to satisfy the demands of Ghroth?
A. They lose as many Cultists as Black Goat chooses. If they do not have enough Cultists to meet the demand, the excess is ignored..
Q. Regarding Crawling Chaos's Madness Spellbook, must he obey normal restrictions on retreating Units (I.e., not into an area containing Units of the Faction just battled)?
A. Yes, he must obey normal retreat rules. He also does not get to choose WHICH Units retreat, only their destination. Also note that with Madness, Crawling Chaos can retreat players in either order, i.e., retreating the Defender first.
Q. Black Goat has a Spellbook requirement "Share Areas with all enemies"? Do the enemies all have to be in the same Areas with your Unit(s)?
A. No. For example, in a 3-player game vs. Cthulhu and Yellow Sign, if you have a Unit in an Area with Cthulhu's Units and also have a Unit in an Area with a Yellow Sign Unit, this requirement is immediately fulfilled. Note that this requirement can be met during an enemy's turn.
Q. When Crawling Chaos's Thousand Forms or Black Goat's Ghroth abilities are used, can a player insist on taking part of the loss, even if the other players don't want him to? What if a player has no Power or no Cultists - can he "disagree" with the division?
A. In the first case, this would count as a disagreement which needs to be resolved. In the second - if a player refuses to contribute to the effect, he does not participate in further negotiations, and his agreement is immaterial.
Q. If a Ghoul is already in the target Area, can it be "summoned" there via Necrophagy?
A. Only if it was not involved in the Battle. Note that an Invisible Ghoul is "not involved" and thus could react via Necrophagy!
Q. If Nyarlathotep is alone in an Area, and Emissary is in play, and he receives a Pain, but cannot retreat because he is surrounded by enemy Units, what happens? Is he Killed? What if another Unit is with him, and only one Pain is rolled â€" can Nyarlathotep be picked to take the Pain so his companion is spared?
A. No, he ignores the Pain. To answer the second question, yes, in this rare case Nyarlathotep could "take" the Pain to spare the other Unit. Of course if two Pains were rolled, the companion would have to be chosen to die.
Q. When is Shub-Niggurath's Combat total figured? For instance, if Cthulhu Devours a Cultist just before the battle, does this decrease Shub-Niggurath's total for the battle itself?
A. All Pre-Battle abilities happen BEFORE dice are rolled. Combat dice are figured at the instant of battle. In the example given, Cthulhu's Devour would indeed decrease Shub-Niggurath's combat.
Q. If the Black Goat Faction is in a Battle, and uses Necrophagy does she also suffer extra Pain?
A. Yes, both sides in the battle suffer additional Pain equal to the Ghouls called. The newly-called Ghouls cannot be chosen to take the extra pain for her, either.
Q. If a Faction's Units cannot retreat (because they are surrounded), and lose a Unit as a result, and then Necrophagy occurs, do they lose a second Unit as a result of the extra Pain?
A. No. Only one Unit is ever lost due to inability to retreat per battle. (However, if Necrophagy causes the ONLY Pain result to an enemy-surrounded force, then of course such a Unit would be eliminated).
Q. The King in Yellow can perform Desecration, but what does it do, exactly?
A. The inhabitants are now shrieking in terror, fleeing their cities, or performing desperate obeisance to the King, but the immediate practical game effect is that it gives Yellow Sign a Unit, and a Spellbook when performed in the right Areas. Also, if it is successfully performed after the Third Eye Spellbook is in effect, it may give Yellow Sign an Elder Sign.
Q. When Yellow Sign takes the Screaming Dead or He Who is Not to be Named Action, does he have to pay the normal Power cost for his second, subsequent Action?
A. Yes! For instance, if he moved using Screaming Dead, and then immediately attempted a Desecration, this would cost him 3 Power total. Or 2, if Third Eye was in effect.
Q. What happens when Crawling Chaos uses Thousand Forms, and the number rolled is higher than the sum of all other players' Power?
A. Crawling Chaos gets Power equal to the die roll.
Rule Omega â€" the Final Question
We have sought diligently for more than a year to cover all possible rules questions, and to make the game as true to Lovecraft as we can. But we are mere mortals, and as such, subject to err.
If you come across some ability or spell card conflict, and cannot find the answer in one of our FAQs (or our website FAQ online), we recommend that the players in the game vote on the desired outcome â€" the owner of the game should probably get a bonus â€" like his vote counts for double. In the end, Cthulhu Wars is your game. If you feel compelled to add house rules to cover such issues â€" do so with our blessing.
Glossary
ACOLYTE the only type of Cultist appearing in the core Cthulhu Wars game. Later expansions add new Cultists.
AREA a map region, whether ocean or land.
ATTACKER that Faction which just declared a Battle.
BATTLE ABILITY/EFFECT these are earned through Spellbooks or special abilities. Battle Abilities are classified as Pre-Battle, Battle, or Post-Battle. In any dispute, the Attacker uses his Spellbooks first in each segment, then the Defender.
CULTIST a human who serves the Great Old Ones. They live on Earth and can be recruited in any Area. Their figures are identical to one another, distinguished only by their Faction color. In the basic game, the only type of Cultist is the Acolyte.
DEFENDER a Faction involved in a Battle which it did not declare.
ELIMINATED Units can be destroyed in many ways. When a Unit is removed from the board, it is returned to your pool (except when Captured), and can be awakened, summoned, or recruited again.
ENEMY a Unit or Faction controlled by another player, i.e., not you. ALL Factions are "enemy" except the one you control. In the 2-player game, even other Factions you control are considered "enemy" when you are performing the turn of a particular Faction.
FRIENDLY a Unit controlled by you.
GATE a construct of alien science, constructed by Cultists. Gates channel Power to a Faction, plus permit the summoning of Monsters and (sometimes) Great Old Ones.
IN PLAY some Spellbooks and abilities refer to a Unit as being "in play". A Unit is "in play" if it is on the map, or, if it is off the map, still controlled by its owner. For example, Cthulhu on its Faction card via Submerge is "in play". A captured cultist on an enemy Faction card is not "in play".
KILLED this refers to a Unit which was chosen to receive an enemy "6" result in Combat. Units can be eliminated in many ways that do not count as a "Kill". For example, Cthulhu's Devour ability does not count as a "Kill".
MONSTER non-human entities who serve the Great Old Ones. They usually arrive through Gates.
GREAT OLD ONE otherworldly alien sovereigns who seek to conquer Earth. Most Factions have only one Great Old One (exception: Yellow Sign). Many abilities and Spellbooks refer to "Monsters and Cultists". Such abilities do NOT apply to a Great Old One. All Great Old Ones have their own unique Awakening requirements, their own Combat totals (often a formula), and their own unique abilities (sometimes as an Action).
ONGOING an "ongoing" Spellbook is permanently in effect, so long as you have satisfied its conditions. For instance, Black Goat's Thousand Young Spellbook causes her Faction Monsters to cost 1 less Power as long as you meet the prerequisite of having Shub-Niggurath in play. Some "ongoing" effects permit a user to make a choice at certain times (for instance, Cthulhu's Devolve Spellbook). But all "ongoing" effects are free of cost and can be repeated.
POOL the pile of Units, Spellbooks, and other tokens which you have not yet managed to place on the map.
POST-BATTLE an effect that happens after dice are rolled in a battle. (For instance, Shub-Niggurath's Necrophagy ability.)
PRE-BATTLE an effect that happens after a Battle has been declared, but before dice are rolled. (For instance, Cthulhu's Devour ability.)
UNIT a Cultist, Monster, or Great Old One. Does not include Gates.











