"So if at the end of your turn you have gems that were not used to buy an item or spells that could not be prepped then you have to carry them to the next round. So essentially you can never discard a card unless it was used for some purpose."
You can always play gems or relics on your turn, even if it's just to cycle them. Spells must remain in your hand if you're unable to prep them.The explanation for how aether goes into a pool that you can then choose to spend or not is the best way to think of it.
Hola! Siento mucho reflotar este hilo, pero no he visto esta duda que se me plantea y queria ver si me la podeis aclarar. Adquirí recientemente el juego y estas estoy:Cualquier habilidad que te permite “ampliar” una grieta (normalmente pone la de menor coste) te permite tambien abrirla o tratamos ampliar como ampliar exculsivamente y abrir como abrir?Creo que se entiende, pero si solo me queda el “paso” de abrir una grieta y una habilidad me permite “ampliar la grieta de menor coste” ¿puedo abrirla?Gracias desde ya!