si no tengo idea de como jugar, podrias hacer una lista sugerida para imprimir dos barajas porfavor?
Hola. Bueno, lo de los mazos es bastante personal. En el juego ibas consiguiendo cartas y armando un mazo de 50 lo mas fuerte posible.
En este caso al tener todo para elegir sugiero que pongan limites a sus mazos. Por ej.: 1 Carta S y 5 Cartas A máximos por mazo.
Cada jugador podría limitarse a jugar con una facción (Capcom vs SNK). Un minimo de 10 cartas deberían ser Acción y Reaccion.
Este texto es de un faq de Gamefaqs:
Deck and Strategy sent in by Robert Currie2 terry
3 yamazaki
3 krauser
1 geese
1 haohmaru
2 kyo
3 yashiro
3 akari (p)
3 akuma
3 morrigan
3 jin saotome
3 zero akuma
3 haggar
3 saki
1 mech zangief
2 escape
3 peacemaker
2 reparation
2 schools out
2 double ko
1 lucky kitty
1 laundry
I use the haggars akaris and school's out to reset the board in my favor. The
saki's get my combos rolling along with the lucky kitty, if you don't have all
the cards, rose works well and Mai for getting your combo out.
The yamazaki, yashiro, and akuma with peacemaker and escape and saki work
awesomely. I play the 20 man tournament and almost always win on my 3rd turn.
I usually play a jin saotome first, because I can either block a card less than
800, then use the ability, reseting the board and getting a two to one card
advantage. This deck is total control and it doesn't really matter what deck
the opponent plays, his cards are irrelavant. the only card than can slow you
down is guile, and you have plenty of ways to deal with that. Against humans, I
have yet to find anyone to play me more than 1 or two times because they say its
unfair. I often play a saki to get yashiro or akuma (if I need sp I get
yashiro) then play yashiro bouncing the opponents card back, then the next turn
I'll play another yashiro or akuma, followed by either a schools out or a
peacemaker on yashiro and one of their cards. If you don't like the idea of
them bring a card back out, ie an akuma or other triangle card, get your own
akuma with saki, or use double ko instead of peacemaker. Yashiroing your own
akuma to replay it is also good.
Deck Sent in by Mr. KunioMy Deck, titled the "Hey, I don't have Zero Akuma, Geese or Krauser but this
deck still rocks" deck.
1 Ryu
1 Ken
2 Sagat
1 M. Bison
1 Akuma
1 Sakura
1 Juni
1 Juli
2 Twelve
1 Morrigan
2 Pyron
2 Hayato
3 Daigo
1 Falcon
1 Hiryu
1 Mega Man
3 Ryu (B)
1 Mech Zangief
1 Terry
1 Andy
1 Joe
1 Ryo
1 Kyo
3 Double KO
1 Seraphic W
3 Grace
2 Psyche Up!
2 Lucky Kitty
1 Awakening
2 Showtime!
1 Laundry
3 Tooptadon
1 Tri-Quiz
Decks and combos sent in by La Var J FoxworthDeck 1 - Excaliber Deck (My "stronger" versatile desk)
Characters: Terry, Andy, Krauser, Geese, Haohmaru, Hanzo, Nakoruru (C), Nakoruru
(T), Rimnerel (T), Sougetsu, The Ump, Kyo, Kyo (P), Yashiro, Shermie, Wild Iori,
Wild Leona, K', Akari (P), The Wanderer, Athena, Guile, Sagat, M. Bison, Akuma,
Chun-Li (A), Guy, Rose, Juni, Juli, Twelve, Evil Ryu, Morrigan, BB Hood, Lilith,
Jin Saotome, Daigo, Haggar, Mega Man, Ryu (B), Nina, Mech Zangief
ACs: Substitute, Makeover, Shopping x2, Tooptadon, Tri-Quiz x2, Dregs
Desk 2 - Masamune Deck (My "weaker" versatile deck)
Characters: Andy, Joe, Mai, Billy, Blue Mary, Yamazaki, Krauser, King, Nakoruru
(C), Nakoruru, Kazuki, Sougetsu, Shiki (T), Kyo, Benimaru, Shingo, Yashiro,
Shermie, Akari (P), Kagami, Athena, Ryu, Ken, Guile, Sagat, Akuma, Morrigan,
Morrigan (P), Pyron, Q-Bee x2, Jin Saotome, Blodia, Zero Akuma, Batsu, Kyosuke,
Hinata, Akira (Unmasked), Daigo, Damnd, Saki, Mech Zangief
ACs: School's Out, Earth's Pike, Shopping, Laundry, Tooptadon, Tri-Quiz x2,
Dregs
Here are my Card Combos:1. Rimnerel (T) and Evil Ryu : The Perfect Couple
Have Rimnerel (T) uses her ability and then bring Evil Ryu for the kill. No one
lives.
2. Blue Mary and Yamazaki: The Pinners
Bring Yamazaki in to freeze any card and then use Blue Mary's ability to lock
that character in.
3. Blue Mary, Yamazaki or Rimnerel (T) + Evil Ryu: Planned Homicide
Use Blue Mary, Yamazaki/Rimnerel to pin any character, and then bring Evil Ryu
in the next turn for the kill.
4. Jin Saotome , Batsu and any cards, preferably a powerful one
Have Batsu and your power card ready and then bring Jin in and blow away your
opponent's defenses to get some hits.
5. Guile and the triangle gang
Guile is the perfect buddy for the people that have double edge triangle
abilities. For guys like J. Talbain and Wild Iori where you need them without
the problems of putting them out.
This deck was sent in by Sci Wild.2 Terry
2 Andy
2 Billy
3 Krauser
3 Geese
3 Haohmaru
1 Nakoruru(C) (for emergencies)
1 Kyo
1 Kyo(P)
3 Yashiro
1 Shermie (backup)
1 Orochi
3 Wild Iori
1 Ryu
1 Ken
3 Akuma
1 Evil Ryu
1 Jin Saotome
3 Zero Akuma
1 Diago
2 Hiryu
1 Lucifer
1 Ryu(B)
1 Saki
1 Puppet (for evilryu and getting around marachnid)
2 Earth's Pike
1 Grace
1 Tooptadon
3 Tri-Quiz