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Use additional CP to increase damage. Each CP after the
first one grants one additional yellow die for damage.
The Shooter must announce how many of the extra CP
spent on the Shoot order he uses to increase damage,
before rolling the dice for damage.
Note: CP used to improve targeting cannot be used again
to increase damage; new CP must be used. Also, no more
than 4 CP in total may be spent on a Shoot order section,
including: the original CP, CP spent to improve targeting and
CP spent to increase damage
Es decir, para disparar primero tienes que apuntar y acertar con el disparo (targeting) y, si le das, entonces miras el daño...al realizar la accion (ANTES DE TIRAR DADOS) tienes que decir cuantos cps usaras en acertar y cuantos en hacer daño
Edito: En el ejemplo 20 pone lo siguiente:
The Shooter’s controller spends 3 CP on a Shoot order section of an assigned Order tile:
¤ The
first CP is used to trigger
the Shoot order using the basic
Shooting values on both the
Character and the Equipment
card.
¤ The
two extra CP can be used
to improve targeting and/or
increase damage. In this situation,
no need to improve targeting,
so the Shooter chooses
to use the 2 extra CP to Pour it
On!!! and thus adds 2 damage
dice.