¿Han arreglado el manual? Porque me acuerdo que le eché un vistazo allá por abril y me dio dolor de cabeza en la página 3.
Yo lo tengo, me lo he leido y lo he pillado a la primera. No es un juego complejo. La primera partida me ha encantado y este finde ya voy a darle caña de la buena.
Mi mano inicial, y mi verdugo al otro lado
Choose your First Five by taking 5 cards of your choosing from your deck and adding them to your hand. You may not include more than one copy of a card in your First Five.
3. Draw Cards: Draw cards until you have 5 cards in your hand. If your draw pile is empty, your Phoenixborn receives 1 damage for each card that you should have drawn but could not. Note: A Phoenixborn does not receive damage if you must draw a card outside of the prepare phase and cannot.
2. Remove Exhaustion: Remove 1 exhaustion token from each card in play that has 1 or more exhaustion tokens on it.3. Exhaust Dice: Each player may move any number of dice from her active pool to her exhausted pool.
4. Resolve Damage: One at a time, in an order of your choosing, resolve each attacking unit’s damage. If the attacking unit is unblocked, inflict an amount of damage equal to its attack value on the defending player’s Phoenixborn. Then place 1 exhaustion token on the attacking unit. If the attacking unit is blocked, the defending player may now choose to counter with his blocking unit.A. If the defending player chooses not to counter with his blocking unit, the attacking unit will inflict damage equal to its attack value to the blocking unit. Then place 1 exhaustion token on the attacking unit. The blocking unit does not become exhausted if it did not counter.B. If the blocking unit counters, both units are now considered to be in battle. Units in battle will simultaneously inflict an amount of damage equal to their attack values on each other. Then place 1 exhaustion token on each unit involved in that battle that was not destroyed.
If you cannot take any other main action, you must choose to pass as your main action. You may also choose to pass even if there are other main actions you could perform. When you pass, your main action is to do nothing. If all players pass on consecutive turns, the player turns phase ends and players move on to the recovery phase of the round. Note: If a player passes and 1 or more of her opponents do not, the player turns phase continues and the player who passed may pass again or take any other main action (if able) on her next turn
Activate Dice Power AbilityYou may exhaust a die in your active pool that is power side up to carry out its power effect. The effect for each type of power symbol in this set is detailed on the dice power reference card belonging to that die.
En algunas cosas tienes toda la razón, en otras no y en otras no lo ves claro porque no lo estás jugando, pero en una partida se ve rápido.
Yo no soporto Magic y este me gusta.
Quizá el problema sea que no sabes interpretarlos, y estás leyendo números sin sentido en lugar de leer la lista ordenada de elementos y buscar su correspondencia.
Tampoco veo que se parezca a Magic más que cualquier otro juego de combate con cartas. Solo el empleo de dados ya me parece suficiente para distinguirlos. Si le sumas que la invocación de criaturas solo se hace a través de los Grimorios, que hay límite de cartas en juego, que necesitas ciertas combinaciones específicas de maná para lanzar ciertos hechizos... cada vez veo menos cómo puede ser un clon de Magic. Porque el nombre voy a dejarlo aparte.
Ya has expuesto tu opinión, y de manera extensa, además. No creo que seguir dándole vueltas a los miles de problemas que ves al juego vaya a aportar demasiado a nadie. Los hemos leído y analizado. A partir de aquí, cada uno sacaremos nuestras conclusiones. Gracias por exponerlos, pero no necesitan mayor defensa.