Las partidas se jugarán siguiendo el escenario 5.7 de la versión 2010 de las reglas.
Se tendrá en cuenta la regla 5.6 en todos sus apartados excepto el 5.6.1.
Aclaro esta parte porque me he quedado flipando al leerla
5.7 Optional Historical Scenario Rules• Use Optional Rule 4.2.4—AH and Ru corps at Lutsk and
Stanislaw.
• Use Optional Rule 11 .2.10—Trench roll modification
Set Up Changes
• CP addition—Trench in Strasbourg
• AP addition/subtraction
• Remove trench Brussels
• Add trenches in Verona, Asiago, Maggiore and Udine
CP Victory Point Space Changes
• remove 2 VP spaces from Turkey (Jerusalem and Kharput)
• add 2 VP spaces - Koblenz and Aachen
AP Victory Point Space Changes
• Remove VP spaces from Ahwaz and Venice
• add spaces at Brest Litovsk and Sedan.
RP change
CP receives 1 Ge RP each turn during TW (ie after it has drawn
TW cards) if during the RP interphase it has at least three French/
Belgian spaces, which include Sedan.
Special Rules
1. The CP Player must open with Guns of August as an Event.
2. Entrench may not be played as an Event on Turn 1.
3. Only Austrian and Italian armies may operate in Italy (move,
attack, or advance into any space in Italy) and no German
armies may end their movement (OPS or SR) in Trent, Villach
or Trieste until the start of a turn at which both sides are at
Total War.
4. The following cards may double as OPS when played as
Events: Landships, Zimmermann Telegram, Over There, Tsar
Takes Command, Fall of the Tsar, and Bolshevik Revolution.
5. If the game ends with an Armistice or at the end of turn 20,
add 1 VP for each US Army not currently on the map or in the
deadpile.
6. If the game ends with an Armistice or at the end of turn 20,
subtract 2 VP if the Tsar has not fallen.
7. Use the optional eight card hand.
5.6 Tournaments and Victory5.6.1 Either the Limited War or Campaign Scenarios can be used
for tournament play.
> 5.6.2 Players in a tournament should bid VP to determine
sides. Each player rolls a die. Player with high die declares a
side he wishes to play AND the amount of VP he will “cede” to
the opposing player—
any whole number including a bid of zero.
The opposing player either accepts the bid (and thus plays the
other side), or bids a higher VP number to play the same side.
Bidding ends when one player accepts the opposing player’s
bid. At the END of the game, the final VP total is adjusted by
the ceded points.
DESIGN NOTE: The average bid seen in tournament play is in the
1 to 2 VP range to play the Allied side.
5.6.2.1 The VP bid is not considered when determining Automatic
Victory. The final VP total is adjusted for the amount of the bid
only at the end of the game.
5.6.3 The standard Victory Conditions given in each scenario,
5.4.2 and 5.5.2, are used, except a draw is considered an Allied
victory.
5.6.4 If the game ends due to accepted Peace Terms, both sides
are considered to have lost.
DESIGN NOTE: This means that, unless the tournament is round
robin or double elimination, offering Peace Terms is risky.