What’s Different in DungeonQuest Revised Edition?We’ve listened to the feedback since the release of DungeonQuest Third Edition and while working closely with designer Jakob Bonds, have implemented numerous important changes in DungeonQuest Revised Edition. Some of these changes are detailed below: Combat has been simplified: Combat has been redesigned to feature a streamlined combat system that harkens back to the classic editions of the game. DungeonQuest Revised Edition features a card version of the combat chart found in a previous edition. The new combat system delivers the same tension that DungeonQuest players love, but allows combat to be played out much more quickly. For more detailed information on combat, please see the “Combating the Dungeon’s Monsters” section above. Search once per room: In DungeonQuest Revised Edition, rooms in the dungeon can now be searched only once per game. This encourages brave dungeon-delvers to venture deeper into Dragonfire dungeon, and is easy to track by placing a search token on the board. Move between towers: When a hero enters a tower room, he can now optionally move to any other tower room and continue his turn. This change allows you to shadow other players who have created successful paths through the dungeon, adding a new layer of strategy. This also prevents you from being stuck in the opening turns of the game. Escape using Agility: This streamlined escape mechanic allows players to test Agility in order to successfully escape from a combat. New rulebook format: DungeonQuest Revised Edition takes advantage of our new rulebook format. The rules are split into two separate, streamlined documents–a Learn-to-Play guide, and a Rules Reference book. This means that you’ll be able to begin exploring the dungeon as soon as you open the box with the help of the handy Learn-to-Play guide. The Rules Reference guide will answer any questions that you may have as you play the game. A deadlier dungeon: Dragonfire Dungeon is deadlier than ever before, adding new challenges for seasoned dungeon explorers! Surviving the dungeon is a heroic feat, and only the bravest of the brave will make it out alive. Torchilight Variant: When using the Torchlight Variant, when a player moves into an unexplored room, his torch casts enough light to make out what lies ahead. As a result, he also draws and places adjacent rooms that he has line-of-sight to. This variant adds an element of strategy to the game, as well as creates a much fuller and more complex dungeon throughout the game.
Con una simple expansión no habría sido suficiente?
Yo estoy interesado en el juego y no lo compré porque el sistema con cartas me pareció un pelín truñete, en cuanto vi la edición revisada pensé que volverían a los dados!! Pero no, alguien puede comentar si el nuevo sistema de combate se parece más al de la tercera edición o al original?
Lo cierto es que llevaba muchísimos meses fuera de stock y para los que no lo tenemos es una buena noticia. Como mi inglés es bastante limitado no sé qué cambios han hecho exactamente en el sistema de combate, y parece que las fichas de héroe las han adaptado también a la segunda edición de Descent, pero no veo muchos más cambios como para que la gente que ya lo tenía se queje tanto. No creo que la experiencia de juego cambié tanto.Si sacan un pequeño kit de conversión pues perfecto. Si no es así, seguís teniendo un gran juego.