Casi por casualidad me he topado con unos extraordinarios artículos de Lewis Pulsipher (Britannia, Dragon Rage, Valley of the Four Winds, variantes para Diplomacy, y un largo etcétera) que escribió en el 2009 en Gamasutra/GameCareerGuide:
- All I needed to know about games I learned from Dungeons and Dragons 18/08/09
- Game Curricula: Differences in Focus 04/08/09
- Industry Hopefuls: Prepare Intelligently 07/07/09
- Student Illusions About Being a Game Designer 07/05/09
- Twenty Essential Design Questions 14/04/09
- The Nine Structural Sub-Systems of Any Game 17/03/09
- The Nature of Games in the 21st Century 05/03/09
- Opinion: What Does ‘Game Developer’ Mean? 02/03/09
- Why Design Games? 13/01/09
En su página web puedes encontrar muchísimos más. Este hombre es un filón.