Sorry if I have not come to you here on the forum yet, but I had a lot to do and during the crowdfunding campaign you wrote a lot and I have not read more ... I'm trying to retrieve, I have now come to page 79 of this discussion.
I would like to answer the doubts had xescalona on February 4, not to controversy, but only because it seems correct to make some clarifications that will surely also affect other people.
En cualquier caso el problema principal es que no me convence el juego. Voy a intentar explicar mis temores:
- Se dice que el juego lleva 20 años de pruebas y pulido. No salen las cuentas, el autor hizo un proto en 1999 y en 2007 empezó a trabajarlo, según sus propias palabras, entiendo que entre 1999 y 2007 no hizo nada significativo, por tanto el juego se está trabajando desde 2007, son 10 años que tampoco esta mal pero no 20. Otra exageración.
The first version of my prototype was born in 1988, main features: 6 players, means of transport, land and naval combat, trade, casual events, attack and defense cards, calamities, reinforcements and more.
More info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=63Photogallery here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=15&t=11460&start=10#p19774In the '90s I created a prototype more geared towards the Napoleonic period because in that year I liked more. I had developed all the part of the fight (fortifications, reinforcements, barbarians, attack cards and defense) and I should have developed everything else but I never had time to finish and we've always played it like a giant RisiKo for 10 players + the barbarian.
More info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=64Photogallery here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=15&t=11460&start=10#p19778In 1999 I created a new full version of all the major game mechanics, the map was not historic because I did not care, but we've played this version for over 5 years by modifying the rules over and over again to improve balance.
More info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=67Other info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=68Photogallery here: (not ready)
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=15&t=11460&start=10#p19779In September 2007 I started to create the historical version of the game, a work that has been committed to me so far: I have reviewed over and over again every aspect of the game, graphics, mechanics, historical research, heraldry, etc etc etc.
I'm not going to stop and I'm continuing to develop new mechanics and new ideas as some of you already know.
More info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=100Other info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=141Other info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=1280Other info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=9877Other info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=6&t=2063Other info here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=10&t=766Other info here:
http://www.medioevouniversalis.org/phpBB3/viewforum.php?f=33Other info here:
http://www.medioevouniversalis.org/phpBB3/viewforum.php?f=22Other info here:
http://www.medioevouniversalis.org/phpBB3/viewforum.php?f=9Photogallery here: (not ready)
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=15&t=11460&start=10#p19781- He estado mirando el foro del juego y ciertamente se ha estado cambiando de forma significativa, de hecho la última versión de las reglas es de diciembre de 2015, por tanto el juego actual esta probado desde diciembre de 2015. Lo que se probó antes era con reglas diferentes y los cambios realizados no son menores por tanto hablamos de otro juego, ergo decir que el juego se esta probando desde hace 20 años es una exageración mayúscula.
I have never had time or even want to write regulation, too difficult.
I've always played with my friends with memory rules and in the years we've made a lot of changes. Many tips came from the people I met during conventions and who tried the prototype.
I was forced to write the rules to show it to publishers, but it has never been updated enough. The version released to the Gamesx in 2015 was not complete, I delivered other later versions, even before starting the crowdfunding campaign (December 2016), but that version was too incomplete.
In 2017 I ended up writing my rules together with the Gamesx, the almost definitive version 6.0 can be downloaded here:
http://www.medioevouniversalis.org/phpBB3/viewtopic.php?f=33&t=11612I submitted the final version 6.22 to Giochix for translation into other languages.
- Tampoco esta claro como se han hecho las pruebas, parece que es un grupo estable de conocidos y luego demos en diferentes ferias y convenciones, en un juego de esta complejidad o hay unas pruebas serias y consistentes de cierta duración y con grupos diversos o puede haber agujeros con relativa facilidad.
As I wrote earlier, the game was tested by many people during the conventions, but still more in my house by people from far away places: Turin, Trento, Cremona, Bergamo, etc etc.
Some games are commented here:
http://www.medioevouniversalis.org/phpBB3/viewforum.php?f=47- Luego está la publicación de las reglas por parte de Giochix. No han publicado las reglas del autor, sino una especie de resumen maravilloso: combate militar, tecnología, comercio, diplomacia, bárbaros, religión, eventos ... todo perfectamente relacionado y encajado a la par que sencillo. Vamos el Santo Grial.
I hope my version of the rules you like.
De este punto la mayoría de compañeros opinan que Giochix es idiota, no tiene ni idea y no sabe que hace. Es una posibilidad pero yo creo otra cosa: Giochix ha probado el juego, les ha gustado el concepto y las ideas pero el reglamento no funciona y se debe rehacer por eso no lo publican y lo están reescribiendo. Por esta misma razón ninguno de los probadores del juego hace una reseña detallada porque el juego final va a ser diferente.
Gamesx has decided not to change my rules to enhance the work I have done in these 20 years, they have made me a gift I really appreciate, it's a huge gift for me, you have no idea.
The initial idea was not this, then they changed their mind and decided to create their version of the version based on my version, changing according to their judgment.
En el foro veo un montón de opiniones sorprendentes: el juego funciona como un reloj, es un mecanismo engrasado, Nicola es un genio, mejor que el Twiligth Imperium, el juego es un pasote. Estas opiniones exageradas o no se dicen de juegos que uno ha probado o al menos ha leído unas reglas completas y claras o ha visto o leído una crítica de alguien que lo ha jugado y tiene cierto criterio e independencia (el típico reviewer). En el caso presente no se dan ninguno de los tres supuestos, el único que ha explicado las bondades del juego es el propio autor. No digo que mienta pero su opinión no es fiable.
Unable to please everyone, right?
Many people have followed me over the years and know the work I did on the prototype; other people, rightly, did not know me, so they judged me according to what was written in the crowdfunding campaign ... if you've seen all the links I put above, you realize that in the crowdfunding campaign there was written 1/100 of my work.
BGG accounts are not fakes, they are people who know the job I did or played on my prototype ... almost everyone did not have an account on BGG ... I myself had to update the list of games I had on BGG because otherwise BGG users did not take me seriously.
(*) Lo del termino iannonista lo digo para calificar a los seguidores de la fe que se tiene en el Sr Nicola Iannone partiendo tan sólo de sus palabras y de fragmentos de sus escritos. No hay maldad y espero que nadie se ofenda pero si alguien se ofende le pido humildemente disculpas no está dentro de mi intención ofender a nadie.
I like iannonista, ahahahah, don't worry